Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bawylie" data-source="post: 7626224" data-attributes="member: 6776133"><p>Yeah, I meant “causality” and typed “consequentialism.” +1 internet point for you. </p><p></p><p>The rest of your point seems to take issue with “things act like they do in the real world,” which isn’t a position I’m taking as an absolute truth in all circumstances. I couldn’t possibly be taking that position in a game that includes dragons and magic spells. </p><p></p><p>If the game world circumstances are that you are on fire, and here I mean the DM has said so, then you are on fire. It’s not maybe a blister. And there isn’t a need to check the dice. As a result of being in fire, you are taking damage. The rules in 4E (for example) say that you’re of fire until you pass a saving throw at the end of your turn. But they say nothing at all about immersing yourself in water to douse those flames before the end of your turn. You should be able to. The idea that you *cannot* do that because the rules don’t allow it is absurd to me. It’s not mother-May-I or a too strict adherence to realism to think that dumping water might put out a fire. </p><p></p><p>I don’t think I’m familiar with (or maybe don’t understand) whatever you’re arguing. I agree with the point about consistency being more empowering than ad hoc applications of realism, but I disagree with the proposition of abandoning realism completely for game rules. I also didn’t dictate stop-drop-and-roll or mandate any course of action. I took issue with the idea that stop-drop-And-roll *would not work* because no game rule says that it does. I am not arguing for “Mother-May-I” DM-ing and feel no obligation to defend positions I’m not espousing.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7626224, member: 6776133"] Yeah, I meant “causality” and typed “consequentialism.” +1 internet point for you. The rest of your point seems to take issue with “things act like they do in the real world,” which isn’t a position I’m taking as an absolute truth in all circumstances. I couldn’t possibly be taking that position in a game that includes dragons and magic spells. If the game world circumstances are that you are on fire, and here I mean the DM has said so, then you are on fire. It’s not maybe a blister. And there isn’t a need to check the dice. As a result of being in fire, you are taking damage. The rules in 4E (for example) say that you’re of fire until you pass a saving throw at the end of your turn. But they say nothing at all about immersing yourself in water to douse those flames before the end of your turn. You should be able to. The idea that you *cannot* do that because the rules don’t allow it is absurd to me. It’s not mother-May-I or a too strict adherence to realism to think that dumping water might put out a fire. I don’t think I’m familiar with (or maybe don’t understand) whatever you’re arguing. I agree with the point about consistency being more empowering than ad hoc applications of realism, but I disagree with the proposition of abandoning realism completely for game rules. I also didn’t dictate stop-drop-and-roll or mandate any course of action. I took issue with the idea that stop-drop-And-roll *would not work* because no game rule says that it does. I am not arguing for “Mother-May-I” DM-ing and feel no obligation to defend positions I’m not espousing. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
Top