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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="Bawylie" data-source="post: 7626372" data-attributes="member: 6776133"><p>Yeah. They wanted combat to be faster, more dangerous, and more deadly. So I made it faster and deadlier. </p><p></p><p>Now they’re careful when engaging enemies, pickier about where they hold positions, weighing whether to risk an opportunity attack for their action or take the safe play and use the withdraw action. </p><p></p><p>They usually aren’t just standing around exchanging whacks. There’s a lot of stick-and-move. Artillery positioning. Support positioning. It’s fun. </p><p></p><p>Anyway, the idea that combat must/should/ought to only be HP attrition until zero is weak. There are other actions than “I attack” and other ways to win than successive subtraction. Other ways to lose, too. And sometimes there are corner cases the RAW doesn’t adequately cover, IMO - that still need resolutions when they come up. Like attacking defenseless enemies. Or putting them into situations they can’t defend against.</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7626372, member: 6776133"] Yeah. They wanted combat to be faster, more dangerous, and more deadly. So I made it faster and deadlier. Now they’re careful when engaging enemies, pickier about where they hold positions, weighing whether to risk an opportunity attack for their action or take the safe play and use the withdraw action. They usually aren’t just standing around exchanging whacks. There’s a lot of stick-and-move. Artillery positioning. Support positioning. It’s fun. Anyway, the idea that combat must/should/ought to only be HP attrition until zero is weak. There are other actions than “I attack” and other ways to win than successive subtraction. Other ways to lose, too. And sometimes there are corner cases the RAW doesn’t adequately cover, IMO - that still need resolutions when they come up. Like attacking defenseless enemies. Or putting them into situations they can’t defend against. [/QUOTE]
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