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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="JiffyPopTart" data-source="post: 7626390" data-attributes="member: 4881"><p>Just adding a data point for the OP</p><p></p><p>Assuming the orc guard was a basic 1HD version and that it was the only challenge present 'at the moment'</p><p></p><p>Low Level Party= Play by the full combat rules. Killing a single lower level target QUICKLY is an interesting combat scenario.</p><p>Low/Mid Level Party= Keep the game moving by reducing the shot to a skill check using their ranged weapon to-hit roll.</p><p>Mid+ Level Party= The party can dictate how they killed the guard and move on with the adventure, no rolling necessary.</p><p></p><p>****</p><p></p><p>One of the major changes in feel I infer from 5e (versus the other 4es) is that this version stresses things being freeform, one-the-fly, and cinematic. This discussion of "why wouldn't everyone just one-shot-kill everyone else or chop their arms off instead of fighting" strikes me as needless worry. If players/GMs at your table actually began to play this way it's because they are poor players, not because the rules shouldn't have been messed with for one encounter.</p><p></p><p>Its a common adventure (not just fantasy) trope to have a band of heroes sneak up to an enemy camp and take out a sentry with a single arrow. It's not ridiculous expectation by a player to be able to do so, and a GM should allow for such things to happen within reason.</p></blockquote><p></p>
[QUOTE="JiffyPopTart, post: 7626390, member: 4881"] Just adding a data point for the OP Assuming the orc guard was a basic 1HD version and that it was the only challenge present 'at the moment' Low Level Party= Play by the full combat rules. Killing a single lower level target QUICKLY is an interesting combat scenario. Low/Mid Level Party= Keep the game moving by reducing the shot to a skill check using their ranged weapon to-hit roll. Mid+ Level Party= The party can dictate how they killed the guard and move on with the adventure, no rolling necessary. **** One of the major changes in feel I infer from 5e (versus the other 4es) is that this version stresses things being freeform, one-the-fly, and cinematic. This discussion of "why wouldn't everyone just one-shot-kill everyone else or chop their arms off instead of fighting" strikes me as needless worry. If players/GMs at your table actually began to play this way it's because they are poor players, not because the rules shouldn't have been messed with for one encounter. Its a common adventure (not just fantasy) trope to have a band of heroes sneak up to an enemy camp and take out a sentry with a single arrow. It's not ridiculous expectation by a player to be able to do so, and a GM should allow for such things to happen within reason. [/QUOTE]
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