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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="Ovinomancer" data-source="post: 7626487" data-attributes="member: 16814"><p>Well, I can say that [MENTION=6776133]Bawylie[/MENTION] isn't the jerk. He's running three games where everyone's happy using his rulings. The argument against his ruling so far sums up as "but if a jerk did it, it wouldn't work, right?" Or, some form of, "but if you were running for jerks, it wouldn't work, right?" That's the extent. You can't even argue his ruling is outside the rules, even. The core game loop is:</p><p></p><p>1. DM describes scene.</p><p>2. Players state actions.</p><p>3. DM determines if actions are successful, unsuccessful, or uncertain. If uncertain, DM employs resolution mechanics -- like an ability check, or the combat rules.</p><p>4. DM narrates results.</p><p>5. Repeat.</p><p></p><p>So far, the arguments against [MENTION=6776133]Bawylie[/MENTION] revolve around insisting that the combat rules are the only fair adjudication of the actions described, completely skipping over the even more fundamental rules that the DM first has to determine if there's uncertainty at all, THEN the DM picks the best resolution mechanic from the many available to move the game forward. Bawylie has done this, others just disagree with his choice. But, instead of saying that they'd prefer a different mechanic, they instead say he's doing it wrong because he isn't using that mechanic of choice, or because his methods might be abused by a jerk on one side of the screen or the other. It's a failure of staring at the trees and missing the forest -- others are so fixated on the mechanics that they miss that the mechanics serve the game, not the other way around.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7626487, member: 16814"] Well, I can say that [MENTION=6776133]Bawylie[/MENTION] isn't the jerk. He's running three games where everyone's happy using his rulings. The argument against his ruling so far sums up as "but if a jerk did it, it wouldn't work, right?" Or, some form of, "but if you were running for jerks, it wouldn't work, right?" That's the extent. You can't even argue his ruling is outside the rules, even. The core game loop is: 1. DM describes scene. 2. Players state actions. 3. DM determines if actions are successful, unsuccessful, or uncertain. If uncertain, DM employs resolution mechanics -- like an ability check, or the combat rules. 4. DM narrates results. 5. Repeat. So far, the arguments against [MENTION=6776133]Bawylie[/MENTION] revolve around insisting that the combat rules are the only fair adjudication of the actions described, completely skipping over the even more fundamental rules that the DM first has to determine if there's uncertainty at all, THEN the DM picks the best resolution mechanic from the many available to move the game forward. Bawylie has done this, others just disagree with his choice. But, instead of saying that they'd prefer a different mechanic, they instead say he's doing it wrong because he isn't using that mechanic of choice, or because his methods might be abused by a jerk on one side of the screen or the other. It's a failure of staring at the trees and missing the forest -- others are so fixated on the mechanics that they miss that the mechanics serve the game, not the other way around. [/QUOTE]
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