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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="5ekyu" data-source="post: 7626512" data-attributes="member: 6919838"><p>Possibility vs probability is an issue tho. </p><p></p><p>The impact of checkmate and spells and effects at low level that kick-up checkmates is not one of signing on, but of what kind of action you are looking for.</p><p></p><p>Is the kind of battle and fsnyptady action you are looking for more of a modern swat orcfirstbperson ambush shooter challenge where all the fights are figuring out which combo to level yo get to checkmate? Do you want GM checkmate to be the normal way folks get downed in action? </p><p></p><p>Cuz, if you just add helpless checkmate and keep standard hps and keep spells like hold invis etc that's what you are heading to. </p><p></p><p>See, my point is this - make rules **and** systems that produce the results you like. Use systems that give you the results you like.</p><p></p><p>Then, you wont need a checkmate bypass end run around the main system. </p><p></p><p>So, to me, the answer to a group that doesnt like how HP accumulation buffer works is to change how their hp system works, not create a way to go from system to "GM says so."</p><p></p><p>Maybe that means capping HP. </p><p>Maybe that means damage saves.</p><p>Maybe that means a stun-body division.</p><p>Maybe that means called shots and armor as DR.</p><p></p><p>But no matter what you do it's a big change with lotsa ripples. </p><p></p><p>To me, pitching more GM says so resolution like checkmate will be ok with buy-in and a lot - a high degree - of trust driven by experience. </p><p></p><p>But, that is not very useful beyond the scale of "works for my group" level anecdotes. </p><p></p><p>"Trust me" is not a solution.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7626512, member: 6919838"] Possibility vs probability is an issue tho. The impact of checkmate and spells and effects at low level that kick-up checkmates is not one of signing on, but of what kind of action you are looking for. Is the kind of battle and fsnyptady action you are looking for more of a modern swat orcfirstbperson ambush shooter challenge where all the fights are figuring out which combo to level yo get to checkmate? Do you want GM checkmate to be the normal way folks get downed in action? Cuz, if you just add helpless checkmate and keep standard hps and keep spells like hold invis etc that's what you are heading to. See, my point is this - make rules **and** systems that produce the results you like. Use systems that give you the results you like. Then, you wont need a checkmate bypass end run around the main system. So, to me, the answer to a group that doesnt like how HP accumulation buffer works is to change how their hp system works, not create a way to go from system to "GM says so." Maybe that means capping HP. Maybe that means damage saves. Maybe that means a stun-body division. Maybe that means called shots and armor as DR. But no matter what you do it's a big change with lotsa ripples. To me, pitching more GM says so resolution like checkmate will be ok with buy-in and a lot - a high degree - of trust driven by experience. But, that is not very useful beyond the scale of "works for my group" level anecdotes. "Trust me" is not a solution. [/QUOTE]
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