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General Tabletop Discussion
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Attacking defenseless NPCs
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<blockquote data-quote="tglassy" data-source="post: 7626758" data-attributes="member: 6855204"><p>You don't have any Assassin characters at your table because checkmate rules make them obsolete. Who would choose to be an Assassin when they can get a better benefit through house rule? That's my problem with that houserule. When a Houserule grants abilities normally only granted to a specific class, but but gives them to anyone who wants it, that is a problem. If they wanted to be able to "checkmate" someone and kill them in one round, they should have been a Rogue Assassin. Just like if you want to be able to learn every Arcane spell in the game, they should be a Wizard. Don't just give Spellbooks to Bards and Sorcerers and Warlocks and let them learn every spell on their list. That's a huge part of what makes a Wizard different. If a certain class feature is important to you, you need to take that class.</p><p></p><p></p><p></p><p>The only reason I can see for having a "Checkmate" rule is if the group is so powerful, rolling is just a formality. TECHNICALLY, they could roll 1's the whole time and miss every attack, but that's not likely to happen. If it's a group of lvl 20's coming across a low level Orc camp, yeah, the Ranger can just say "I one shot the orc" because he, in all likelihood, probably would, it's almost a forgone conclusion, and rolling will just slow down the game. If the Assassin wants to sneak up on a dude and slit his throat and the guy is a lower level bandit or something, sure. Don't even need to roll. They've got a +17 Stealth Check, +13 to hit, auto Crit and can force a con save or double the damage from the crit. He's dead many times over. His children's children's children should die from the splash damage. Why bother rolling?</p></blockquote><p></p>
[QUOTE="tglassy, post: 7626758, member: 6855204"] You don't have any Assassin characters at your table because checkmate rules make them obsolete. Who would choose to be an Assassin when they can get a better benefit through house rule? That's my problem with that houserule. When a Houserule grants abilities normally only granted to a specific class, but but gives them to anyone who wants it, that is a problem. If they wanted to be able to "checkmate" someone and kill them in one round, they should have been a Rogue Assassin. Just like if you want to be able to learn every Arcane spell in the game, they should be a Wizard. Don't just give Spellbooks to Bards and Sorcerers and Warlocks and let them learn every spell on their list. That's a huge part of what makes a Wizard different. If a certain class feature is important to you, you need to take that class. The only reason I can see for having a "Checkmate" rule is if the group is so powerful, rolling is just a formality. TECHNICALLY, they could roll 1's the whole time and miss every attack, but that's not likely to happen. If it's a group of lvl 20's coming across a low level Orc camp, yeah, the Ranger can just say "I one shot the orc" because he, in all likelihood, probably would, it's almost a forgone conclusion, and rolling will just slow down the game. If the Assassin wants to sneak up on a dude and slit his throat and the guy is a lower level bandit or something, sure. Don't even need to roll. They've got a +17 Stealth Check, +13 to hit, auto Crit and can force a con save or double the damage from the crit. He's dead many times over. His children's children's children should die from the splash damage. Why bother rolling? [/QUOTE]
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