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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="5ekyu" data-source="post: 7627081" data-attributes="member: 6919838"><p>I dufnt think you were being unreasonable in your OP. </p><p></p><p>A GM deciding the walls are guarded by creatures thst are solidly within the range of "those what can be One-Shot-Killed (OSK) is perfectly reasonable. But, deciding to then give the guards so many HP that you have to bypass the basics of combat to resolve it shows a real disconnect between the GMs vision and the execution. </p><p></p><p>It would seem **reasonable GMing** to have put an orc out there on guard duty at 8 hp with the not unreasonable manifestation bring thst guard duty is not the assignments given to the bigger badder senior guys.</p><p></p><p>In my games, I want the rules and the resolution systems to serve the game play we want, not to have us forced to step "outside the rules" to get what we want. </p><p></p><p>Part of the benefit of that approach is that it let's players make choices that directly play into the resolutions they want. If they know doing hp is the ko mechanism for guards, they can optimize for doing hp in OSK. If they knew attacks ftom hidden get advantage and that assassins get crits vs surprise, they can choose that too. </p><p></p><p>But st the point we decide to leave OSK to "when the GM says it happens", that takes us away from those links between choices made and system results. The GM did not need to dial in the orc HP to show them as OSK. The player did not need to reflect his character's lethal surprise capabilities (as opposed to his partners amazing Hesling or shapeshifting) cuz its handled by "GM ssts do" not rules.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7627081, member: 6919838"] I dufnt think you were being unreasonable in your OP. A GM deciding the walls are guarded by creatures thst are solidly within the range of "those what can be One-Shot-Killed (OSK) is perfectly reasonable. But, deciding to then give the guards so many HP that you have to bypass the basics of combat to resolve it shows a real disconnect between the GMs vision and the execution. It would seem **reasonable GMing** to have put an orc out there on guard duty at 8 hp with the not unreasonable manifestation bring thst guard duty is not the assignments given to the bigger badder senior guys. In my games, I want the rules and the resolution systems to serve the game play we want, not to have us forced to step "outside the rules" to get what we want. Part of the benefit of that approach is that it let's players make choices that directly play into the resolutions they want. If they know doing hp is the ko mechanism for guards, they can optimize for doing hp in OSK. If they knew attacks ftom hidden get advantage and that assassins get crits vs surprise, they can choose that too. But st the point we decide to leave OSK to "when the GM says it happens", that takes us away from those links between choices made and system results. The GM did not need to dial in the orc HP to show them as OSK. The player did not need to reflect his character's lethal surprise capabilities (as opposed to his partners amazing Hesling or shapeshifting) cuz its handled by "GM ssts do" not rules. [/QUOTE]
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