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General Tabletop Discussion
*Dungeons & Dragons
Attacking defenseless NPCs
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<blockquote data-quote="5ekyu" data-source="post: 7627325" data-attributes="member: 6919838"><p>"This goes south generally when the result goes against the player, and the typical mechanics you'd apply said there was a good chance for things to be different, but the GM decides to not use the rules."</p><p></p><p>The GM has more knowledge than the player. There may be factors involved that alter the uncertain/certain that the players do not know. </p><p></p><p>In my experience, if the GM runs a game where it is the perception of the players that there are "a lot" of cases where the rules are bypassed by GM fiat, you get less trust built up and more likely to see these situations as "unreasonsble."</p><p></p><p>In my games, I try to use the rules e agree to and avoid fiat. I try to have and show consistency between my presentations, descriptions and expectations. </p><p></p><p>As such, when they encounter an outcome they in-charscter or in player do not understand, its treated as a clue, not a GM thing.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7627325, member: 6919838"] "This goes south generally when the result goes against the player, and the typical mechanics you'd apply said there was a good chance for things to be different, but the GM decides to not use the rules." The GM has more knowledge than the player. There may be factors involved that alter the uncertain/certain that the players do not know. In my experience, if the GM runs a game where it is the perception of the players that there are "a lot" of cases where the rules are bypassed by GM fiat, you get less trust built up and more likely to see these situations as "unreasonsble." In my games, I try to use the rules e agree to and avoid fiat. I try to have and show consistency between my presentations, descriptions and expectations. As such, when they encounter an outcome they in-charscter or in player do not understand, its treated as a clue, not a GM thing. [/QUOTE]
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Attacking defenseless NPCs
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