Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacking from Stealth. When you can / cant Hide - A thorough breakdown
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Johs" data-source="post: 6415677" data-attributes="member: 6784266"><p>They CAN hide whenever opponent's cannot see them, but as soon as they move (to be able to attack the enemy) they lose their hiding place. So whats the point?</p><p></p><p></p><p></p><p>You can hide when you have 100% coverage... but then you can't attack, unless they come to you. So you cannot use this to hide/attack/hide/attack "in combat". The special race and the skulker feat CREATE the scenario where YOU only need light obscurement (shadows, mist, a desk) to hide, and you can STILL SEE your opponent, so you can still attack them.</p><p></p><p></p><p></p><p>The lightfoot halfling can SPECIFICALLY hide right there in combat, with only the coverage from another person. But i agree that the enemy 'still knows hes there' they just cannot detect him, giving him Advantage on his attacks. But they'd certainly prioritize the pair of them with a fireball.</p><p></p><p></p><p></p><p>This is the conditions for every normal PC to be in stealth in every normal situation. By your example the Lightfoot Halfling would have no benefit.</p><p></p><p></p><p></p><p>I totally agree, he's found a 'hiding spot' but this doesn't let him ATTACK every turn with Advantage, because he cannot leave total cover without exposing himself (without the Skulker perk). Imagine round after round, the rogue comes from behind the total cover, fires at you, and returns behind his total cover (and hides). Can you attack him? No. Is he in total cover? Yes. Is he hiding? Yep, so even if I ran over there, he can elude me if he's very stealthy.</p><p></p><p>However, on each of the rogue's attacks, when he comes back out from behind the desk and fires at me, are you 'surprised' ? Are you being 'attacked by an unseens attacker?' Is the rogue 'in his hiding place?' No. So effectively, total cover lets you HIDE, and it's 'in combat' but this is not at all what I was discussing when I say "Hide In Combat" I'm talking about effectively Hiding + Firing + Hiding + Firing, to gain Advantage from stealth.</p><p></p><p>This requires a Lightfoot Halfling, a Wood elf in mist, or Skulker "the perk that lets you do it". Even with these things, you need SOME qualification (light obscurement) for instance, it needs to be dark. In a dark room in a dungeon, or behind some furniture, the Skulker has no obscurement. On a bright beach in the sun, the Skulker has no obscurement.</p><p></p><p>The Lightfoot Halfling can ALWAYS hide behind his buddy though, even in broad daylight.</p></blockquote><p></p>
[QUOTE="Johs, post: 6415677, member: 6784266"] They CAN hide whenever opponent's cannot see them, but as soon as they move (to be able to attack the enemy) they lose their hiding place. So whats the point? You can hide when you have 100% coverage... but then you can't attack, unless they come to you. So you cannot use this to hide/attack/hide/attack "in combat". The special race and the skulker feat CREATE the scenario where YOU only need light obscurement (shadows, mist, a desk) to hide, and you can STILL SEE your opponent, so you can still attack them. The lightfoot halfling can SPECIFICALLY hide right there in combat, with only the coverage from another person. But i agree that the enemy 'still knows hes there' they just cannot detect him, giving him Advantage on his attacks. But they'd certainly prioritize the pair of them with a fireball. This is the conditions for every normal PC to be in stealth in every normal situation. By your example the Lightfoot Halfling would have no benefit. I totally agree, he's found a 'hiding spot' but this doesn't let him ATTACK every turn with Advantage, because he cannot leave total cover without exposing himself (without the Skulker perk). Imagine round after round, the rogue comes from behind the total cover, fires at you, and returns behind his total cover (and hides). Can you attack him? No. Is he in total cover? Yes. Is he hiding? Yep, so even if I ran over there, he can elude me if he's very stealthy. However, on each of the rogue's attacks, when he comes back out from behind the desk and fires at me, are you 'surprised' ? Are you being 'attacked by an unseens attacker?' Is the rogue 'in his hiding place?' No. So effectively, total cover lets you HIDE, and it's 'in combat' but this is not at all what I was discussing when I say "Hide In Combat" I'm talking about effectively Hiding + Firing + Hiding + Firing, to gain Advantage from stealth. This requires a Lightfoot Halfling, a Wood elf in mist, or Skulker "the perk that lets you do it". Even with these things, you need SOME qualification (light obscurement) for instance, it needs to be dark. In a dark room in a dungeon, or behind some furniture, the Skulker has no obscurement. On a bright beach in the sun, the Skulker has no obscurement. The Lightfoot Halfling can ALWAYS hide behind his buddy though, even in broad daylight. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacking from Stealth. When you can / cant Hide - A thorough breakdown
Top