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Attacking from Stealth. When you can / cant Hide - A thorough breakdown
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<blockquote data-quote="Celtavian" data-source="post: 6421337" data-attributes="member: 5834"><p>That's not true at all. The more rules written, the less power the DM has unless he wants to spend his time recruiting players that will use his house rules and accept his every ruling as law. We've all see how that went. The term "rules lawyer" grew to preeminence with 3E. I rarely, if ever, heard the term rules lawyer prior to 3E. It wasn't an issue because rules were simple and the power...a better word is purview...was wide and the only option. </p><p></p><p>We've already seen the benefit of attempting to make "clear" rules for everything. Doesn't work and makes the game overly complex. The benefit of "clear" rules has not changed save to acknowledge that because you write more about something, doesn't make it more clear. The benefit of simple rules that are still very clear has not changed either. DM decides how Stealth works on a case by case basis. Good DM and player will work it out so that it is effective, fun, and useful rather than some hard coded rule they both must follow absolutely.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6421337, member: 5834"] That's not true at all. The more rules written, the less power the DM has unless he wants to spend his time recruiting players that will use his house rules and accept his every ruling as law. We've all see how that went. The term "rules lawyer" grew to preeminence with 3E. I rarely, if ever, heard the term rules lawyer prior to 3E. It wasn't an issue because rules were simple and the power...a better word is purview...was wide and the only option. We've already seen the benefit of attempting to make "clear" rules for everything. Doesn't work and makes the game overly complex. The benefit of "clear" rules has not changed save to acknowledge that because you write more about something, doesn't make it more clear. The benefit of simple rules that are still very clear has not changed either. DM decides how Stealth works on a case by case basis. Good DM and player will work it out so that it is effective, fun, and useful rather than some hard coded rule they both must follow absolutely. [/QUOTE]
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Attacking from Stealth. When you can / cant Hide - A thorough breakdown
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