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Attacking from Stealth. When you can / cant Hide - A thorough breakdown
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<blockquote data-quote="Celtavian" data-source="post: 6422217" data-attributes="member: 5834"><p>I never minded the different dice rolls. Never stopped us from having fun. Consistent rules didn't either. Complex rules didn't. I've had fun with every edition of D&D that has come out save for 4E. I know that is not representative of the rule system as a ton of players had fun with 4E. The rule system rarely matters for RPGs. You can have fun playing make believe with no rules. Kids do it every day.</p><p></p><p>What I look for in a gaming system is as follows:</p><p></p><p>1. Can I have fun with the system?</p><p></p><p>2. Is it well supported for play? As in plenty of monster books, adventures, and things to make playing it easy and fun. </p><p></p><p>D&D/Pathfinder has the right combos I was looking for. We played it. So far 5E has the right combination at a time when I burnt out playing the game I was playing (Pathfinder). House rules, different interpretations table to table, different styles, and all that kind of stuff has existed every edition. I haven't found a table yet that plays the game like our group does. Each table I play at is usually flavored by the DMs style choices that he implements with house rules, interpretations, and outright bans of material. </p><p></p><p>I never see the point of expecting clearly written rules. I prefer simple with open to interpretation. It's going to happen to anyhow. Why write too much on something someone should be able to figure out on their own. To bring this back to stealth my feeling is that if the player can prove the opponent might not see him sneaking up, then let the player stealth. We all know that some special operations soldiers are so stealthy they can walk up behind a person in an open field and gut them. We know camouflage can allow a person to stealth. I wouldn't worry too much about clear Stealth rules and handle any problems on a case by case basis. As far as halflings go, I wouldn't allow some goofy stuff like continuous hiding behind another character in the middle of combat. Hiding as the Halfling is sneaking up I would allow. Allowing him a hide check to gain Unseen Attacker benefits every round hiding behind his buddy is not something I'd be ok with. Once he attacks, his hiding is done unless he runs off and finds a good place to hide the other person might not find him.</p></blockquote><p></p>
[QUOTE="Celtavian, post: 6422217, member: 5834"] I never minded the different dice rolls. Never stopped us from having fun. Consistent rules didn't either. Complex rules didn't. I've had fun with every edition of D&D that has come out save for 4E. I know that is not representative of the rule system as a ton of players had fun with 4E. The rule system rarely matters for RPGs. You can have fun playing make believe with no rules. Kids do it every day. What I look for in a gaming system is as follows: 1. Can I have fun with the system? 2. Is it well supported for play? As in plenty of monster books, adventures, and things to make playing it easy and fun. D&D/Pathfinder has the right combos I was looking for. We played it. So far 5E has the right combination at a time when I burnt out playing the game I was playing (Pathfinder). House rules, different interpretations table to table, different styles, and all that kind of stuff has existed every edition. I haven't found a table yet that plays the game like our group does. Each table I play at is usually flavored by the DMs style choices that he implements with house rules, interpretations, and outright bans of material. I never see the point of expecting clearly written rules. I prefer simple with open to interpretation. It's going to happen to anyhow. Why write too much on something someone should be able to figure out on their own. To bring this back to stealth my feeling is that if the player can prove the opponent might not see him sneaking up, then let the player stealth. We all know that some special operations soldiers are so stealthy they can walk up behind a person in an open field and gut them. We know camouflage can allow a person to stealth. I wouldn't worry too much about clear Stealth rules and handle any problems on a case by case basis. As far as halflings go, I wouldn't allow some goofy stuff like continuous hiding behind another character in the middle of combat. Hiding as the Halfling is sneaking up I would allow. Allowing him a hide check to gain Unseen Attacker benefits every round hiding behind his buddy is not something I'd be ok with. Once he attacks, his hiding is done unless he runs off and finds a good place to hide the other person might not find him. [/QUOTE]
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