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Community
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*Pathfinder & Starfinder
Attacking with Zone spells
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<blockquote data-quote="InspectorHound" data-source="post: 5235527" data-attributes="member: 82509"><p>You're right, Aulirophile.</p><p>I did some searching in the WotC forums and found this enlightening thread from earlier in the year:</p><p><a href="http://community.wizards.com/go/thread/view/75882/22302145" target="_blank">Whoops! Browser Settings Incompatible</a></p><p>Seems that WotC Cust Svc is just as inconsistent and confused as we are. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>(side note: looks like I was playing my Wizard's Wall of Fire wrong -- in that I can't use Phantom Bolt to move someone into the wall. Sheesh, it's hard to come up with 4 squares of slide...)</p><p></p><p>As someone who both plays and DMs, it seems clear to me that some PC powers and some monster powers end up providing way more damage/control than their level would dictate if the damage/effects are applied when a player or creature is forced to enter a zone and are applied a second time when starting in the zone.</p><p>As a DM, though, it's easy to adjust a monster's powers accordingly, but with a player's powers, you really need to talk it out, 'cause their whole reason for selecting a power could be because of the potential to abuse this double-jeopardy with forced movement.</p><p></p><p>So until such time as WotC cleans up their moves/enters language, I'm still gonna work it out on a case by case basis. Fortunately, my group is open to such discussions (fairly low on the aggressive rules lawyering).</p><p></p><p>BACK TO THE INITIAL QUESTION: Maximilia -- reading the WotC thread, it does seem clear that if the PC moves the zone onto a creature, that that does >not< constitute moving into or entering the zone so that particular scenerio doesn't double-dip any damage or effects.</p></blockquote><p></p>
[QUOTE="InspectorHound, post: 5235527, member: 82509"] You're right, Aulirophile. I did some searching in the WotC forums and found this enlightening thread from earlier in the year: [url=http://community.wizards.com/go/thread/view/75882/22302145]Whoops! Browser Settings Incompatible[/url] Seems that WotC Cust Svc is just as inconsistent and confused as we are. :D (side note: looks like I was playing my Wizard's Wall of Fire wrong -- in that I can't use Phantom Bolt to move someone into the wall. Sheesh, it's hard to come up with 4 squares of slide...) As someone who both plays and DMs, it seems clear to me that some PC powers and some monster powers end up providing way more damage/control than their level would dictate if the damage/effects are applied when a player or creature is forced to enter a zone and are applied a second time when starting in the zone. As a DM, though, it's easy to adjust a monster's powers accordingly, but with a player's powers, you really need to talk it out, 'cause their whole reason for selecting a power could be because of the potential to abuse this double-jeopardy with forced movement. So until such time as WotC cleans up their moves/enters language, I'm still gonna work it out on a case by case basis. Fortunately, my group is open to such discussions (fairly low on the aggressive rules lawyering). BACK TO THE INITIAL QUESTION: Maximilia -- reading the WotC thread, it does seem clear that if the PC moves the zone onto a creature, that that does >not< constitute moving into or entering the zone so that particular scenerio doesn't double-dip any damage or effects. [/QUOTE]
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