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attacking without attacking
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<blockquote data-quote="Fanaelialae" data-source="post: 4945204" data-attributes="member: 53980"><p>I'd allow the player to use Dual Lightning Strike as a teleport. </p><p></p><p>The teleport is an effect (triggers regardless of a hit or miss). Additionally, the teleport does <em>not</em> specify (unlike many other powers) that the swordmage must end the movement adjacent to an enemy. If he doesn't end adjacent to an enemy the secondary attack will obviously be wasted, but there's nothing to suggest that this invalidates the power. So I don't think that this constitutes a bad of rats scenario (the swordmage uses up the power for the encounter and "wastes" a standard action as well as two attacks and marks, in return for a 5 square teleport). It certainly isn't the most efficient use of the power, but I don't see anything wrong with it.</p><p></p><p>Similarly, if a druid wanted to center Call Lightning on an empty square for the zone effect I'd let him (he just wastes the attack part) since it's an effect and would have happened regardless of whether the attack hit or missed.</p><p></p><p>The only situation where I probably wouldn't allow this would be in the case of a spell such as the cleric's Sacred Flame. It actually requires a hit in order to grant a saving throw, so I don't think I'd allow a player to "target the air" in order to give someone a free save. At the very least, I think allowing spells like Sacred Flame to target the air risks pushing some players into a boring "healbot" dynamic, "No, don't sacred flame the boss, you might miss! Just attack the air! I really need that save Mr Cleric!".</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4945204, member: 53980"] I'd allow the player to use Dual Lightning Strike as a teleport. The teleport is an effect (triggers regardless of a hit or miss). Additionally, the teleport does [i]not[/i] specify (unlike many other powers) that the swordmage must end the movement adjacent to an enemy. If he doesn't end adjacent to an enemy the secondary attack will obviously be wasted, but there's nothing to suggest that this invalidates the power. So I don't think that this constitutes a bad of rats scenario (the swordmage uses up the power for the encounter and "wastes" a standard action as well as two attacks and marks, in return for a 5 square teleport). It certainly isn't the most efficient use of the power, but I don't see anything wrong with it. Similarly, if a druid wanted to center Call Lightning on an empty square for the zone effect I'd let him (he just wastes the attack part) since it's an effect and would have happened regardless of whether the attack hit or missed. The only situation where I probably wouldn't allow this would be in the case of a spell such as the cleric's Sacred Flame. It actually requires a hit in order to grant a saving throw, so I don't think I'd allow a player to "target the air" in order to give someone a free save. At the very least, I think allowing spells like Sacred Flame to target the air risks pushing some players into a boring "healbot" dynamic, "No, don't sacred flame the boss, you might miss! Just attack the air! I really need that save Mr Cleric!". [/QUOTE]
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