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attacking without attacking
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<blockquote data-quote="Nichwee" data-source="post: 4949611" data-attributes="member: 84242"><p>They already exist. Fey Step being the first to come to mind.</p><p></p><p>Do any At-Will attacks allow long teleports? If not, then I don't see it as unreasonable to have the player go thru a 'Katta' of their known fighting style to get the effect* once every five minutes, and you can drop an encounter on them in that time whereby they are down an attack power so they don't do this simply because they can - they think about it and weigh the options = good RP to me. </p><p>This way of doing things can even add nice chances to RP to the game, in that the flashy Swordmage does his Attack Power to teleport and the locals see it and tell the guards (as an attack power breaks stealth, so it isn't going to be subtle). This may lead to possible arrests or just a long debate explaining that the Swordmage wasn't looking to hurt anyone, or do anything wrong - he just has a weird way of moving about at times.</p><p></p><p>Btw, simply having no line-of-sight stops a teleport screwing up Thievery issues. So stick what they want to get in a room they can't see into.</p><p></p><p></p><p></p><p>*I mean they must have done this at some stage to learn how to do this trick (or do characters suddenly wake up knowing a new trick completely?)</p></blockquote><p></p>
[QUOTE="Nichwee, post: 4949611, member: 84242"] They already exist. Fey Step being the first to come to mind. Do any At-Will attacks allow long teleports? If not, then I don't see it as unreasonable to have the player go thru a 'Katta' of their known fighting style to get the effect* once every five minutes, and you can drop an encounter on them in that time whereby they are down an attack power so they don't do this simply because they can - they think about it and weigh the options = good RP to me. This way of doing things can even add nice chances to RP to the game, in that the flashy Swordmage does his Attack Power to teleport and the locals see it and tell the guards (as an attack power breaks stealth, so it isn't going to be subtle). This may lead to possible arrests or just a long debate explaining that the Swordmage wasn't looking to hurt anyone, or do anything wrong - he just has a weird way of moving about at times. Btw, simply having no line-of-sight stops a teleport screwing up Thievery issues. So stick what they want to get in a room they can't see into. *I mean they must have done this at some stage to learn how to do this trick (or do characters suddenly wake up knowing a new trick completely?) [/QUOTE]
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