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attacking without attacking
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<blockquote data-quote="Iron Dog" data-source="post: 4951962" data-attributes="member: 41392"><p><span style="font-family: 'Verdana'"><span style="color: white">I completely agree, the onus is on the DM to decide, as echoed by the sentiment of customer support in the example above, I also try to say "Yes" to the players when making such decisions after all 4th ed was all about trying to say yes to the players and just have fun, unless I guess if you're playing for sheep stations or attempting to run a simulation, or even trying to impose competitive play amongst the players (I killed more things/did more damage/did whatever than that you did, yadda yadda), all of which I consider to be somewhat unfun in my book, but that’s just me.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The above question that I sent to customer support was only done so as I had a really painful rules lawyer playing the warlord who even tho accepted my ruling when it popped up, wanted to know who/what/when/where/why and how I made such a ruling, (even tho it was in the players benefit, to which btw I also rule "if players can, so can monsters".), this slowed the game to a stop and spoiled all the fun for everyone else. To which I told him to just take it for now and I'll send him the details of which later, hence the customer support question. </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">It is also now the reason that I impose this following house rule to all my games:</span></span></p><p> </p><p><strong><u><span style="font-family: 'Verdana'"><span style="color: white">THE DM ISN'T ALWAYS RIGHT, BUT HE IS THE ONE THAT ALWAYS DECIDES WHAT RIGHT IS.</span></span></u></strong></p><p><span style="color: white"><span style="font-family: 'Arial'"><strong>(Disclaimer: This rule is not set in stone, and if certain situations occur, may seem to be subjected to acts of hypocrisy, so there, meh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </strong></span><span style="font-family: 'Arial'"><strong>)</strong></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">So giving up a potential damage from an attack to give a free shift to another player of which you can get to give away anyway if you where to make the attack, whether it hit or not, to me isn’t really a big quibble.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">, but then again that could just be me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></span></p></blockquote><p></p>
[QUOTE="Iron Dog, post: 4951962, member: 41392"] [FONT=Verdana][COLOR=white]I completely agree, the onus is on the DM to decide, as echoed by the sentiment of customer support in the example above, I also try to say "Yes" to the players when making such decisions after all 4th ed was all about trying to say yes to the players and just have fun, unless I guess if you're playing for sheep stations or attempting to run a simulation, or even trying to impose competitive play amongst the players (I killed more things/did more damage/did whatever than that you did, yadda yadda), all of which I consider to be somewhat unfun in my book, but that’s just me.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The above question that I sent to customer support was only done so as I had a really painful rules lawyer playing the warlord who even tho accepted my ruling when it popped up, wanted to know who/what/when/where/why and how I made such a ruling, (even tho it was in the players benefit, to which btw I also rule "if players can, so can monsters".), this slowed the game to a stop and spoiled all the fun for everyone else. To which I told him to just take it for now and I'll send him the details of which later, hence the customer support question. [/COLOR][/FONT] [FONT=Verdana][COLOR=white]It is also now the reason that I impose this following house rule to all my games:[/COLOR][/FONT] [B][U][FONT=Verdana][COLOR=white]THE DM ISN'T ALWAYS RIGHT, BUT HE IS THE ONE THAT ALWAYS DECIDES WHAT RIGHT IS.[/COLOR][/FONT][/U][/B] [COLOR=white][FONT=Arial][B](Disclaimer: This rule is not set in stone, and if certain situations occur, may seem to be subjected to acts of hypocrisy, so there, meh :p [/B][/FONT][FONT=Arial][B])[/B][/FONT][/COLOR] [FONT=Verdana][COLOR=white]So giving up a potential damage from an attack to give a free shift to another player of which you can get to give away anyway if you where to make the attack, whether it hit or not, to me isn’t really a big quibble.[/COLOR][/FONT] [FONT=Verdana][COLOR=white], but then again that could just be me. :)[/COLOR][/FONT] [/QUOTE]
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