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attacking without attacking
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<blockquote data-quote="eamon" data-source="post: 4951977" data-attributes="member: 51942"><p>The rules minutiae regarding attacking empty squares distract from the actual question here:</p><p></p><p>Why should a DM permit or forbid this action?</p><p></p><p>Pros:</p><p></p><ol> <li data-xf-list-type="ol">If a power sometimes triggers and sometimes does not when used on an empty square - depending on whether the PC believes an invisible enemy is there - you've got a consistency problem.</li> <li data-xf-list-type="ol">The effect of the power is <em>not contingent</em> on a hit, merely on an attack. If the attack doesn't matter for the effect, there's an argument that forgoing the attack shouldn't affect the effect. There a related (though imperfect) precedent: <a href="http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/popup_adp.php?p_faqid=1695&p_created=1236097568" target="_blank">The Player's Handbook 2 FAQ</a> states that you can forgo the secondary attack of the sorcerer power chaos bolt if the only valid targets would be allies.</li> <li data-xf-list-type="ol">Saying no may encourage the truly ridiculous -- say, if the swordmage sheaths his sword, takes a run action, and then attacks the party member with the highest defense score (who's a total defense action), there's likely to bevirtually no risk of hitting, providing a valid almost risk-free (if ludicrous) target for the power.</li> <li data-xf-list-type="ol">Allowing the player to forgo the attack does not cause direct balance issues. This being the case, it's generally nice to say yes.</li> </ol><p>Cons:</p><p></p><ol> <li data-xf-list-type="ol">Attacking nothing is ridiculous, and undermines the ambiance you're aiming for.</li> <li data-xf-list-type="ol">Though there is a rule that seems to apply, it is written to apply in a different scenario. If you permit forgoing the attack now, then for consistency, you may be pressed into permitting all other attacks without valid enemies, and that risks being imbalanced.</li> </ol><p></p><p>For me, the pro's outweigh the cons: in particular the consistency argument (1) and the why-not(4) argument hold much weight for me. Due to counter argument (1), I would require the player to flavor his teleport appropriately - no pretending the air is your mortal enemy.</p></blockquote><p></p>
[QUOTE="eamon, post: 4951977, member: 51942"] The rules minutiae regarding attacking empty squares distract from the actual question here: Why should a DM permit or forbid this action? Pros: [LIST=1] [*]If a power sometimes triggers and sometimes does not when used on an empty square - depending on whether the PC believes an invisible enemy is there - you've got a consistency problem. [*]The effect of the power is [I]not contingent[/I] on a hit, merely on an attack. If the attack doesn't matter for the effect, there's an argument that forgoing the attack shouldn't affect the effect. There a related (though imperfect) precedent: [url=http://wizards.custhelp.com/cgi-bin/wizards.cfg/php/enduser/popup_adp.php?p_faqid=1695&p_created=1236097568]The Player's Handbook 2 FAQ[/url] states that you can forgo the secondary attack of the sorcerer power chaos bolt if the only valid targets would be allies. [*]Saying no may encourage the truly ridiculous -- say, if the swordmage sheaths his sword, takes a run action, and then attacks the party member with the highest defense score (who's a total defense action), there's likely to bevirtually no risk of hitting, providing a valid almost risk-free (if ludicrous) target for the power. [*]Allowing the player to forgo the attack does not cause direct balance issues. This being the case, it's generally nice to say yes. [/LIST] Cons: [LIST=1] [*]Attacking nothing is ridiculous, and undermines the ambiance you're aiming for. [*]Though there is a rule that seems to apply, it is written to apply in a different scenario. If you permit forgoing the attack now, then for consistency, you may be pressed into permitting all other attacks without valid enemies, and that risks being imbalanced. [/LIST] For me, the pro's outweigh the cons: in particular the consistency argument (1) and the why-not(4) argument hold much weight for me. Due to counter argument (1), I would require the player to flavor his teleport appropriately - no pretending the air is your mortal enemy. [/QUOTE]
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