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attacking without attacking
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<blockquote data-quote="Fanaelialae" data-source="post: 4957629" data-attributes="member: 53980"><p>Honestly meaning no offense, but I don't understand your confusion.</p><p></p><p>Unsurprisingly, I still agree with those who believe that the RAI/RAW support <strong>Effects</strong> being used outside of combat (without an enemy target).</p><p></p><p>In the PHB on page 272, it says that you can choose to target a square instead of an enemy. It goes further to state that "this tactic is <em>useful</em> when an enemy has total concealment". Either the paragraph is poorly phrased, or the intent is clearly that you can target squares instead of creatures if you so desire, <em>including</em> when a creature has concealment. The sentence is inclusive, not exclusive.</p><p></p><p>I don't think I've seen anyone argue that using an Area of Effect attack (which targets squares rather than creatures to begin with) on empty squares to gain the <strong>effect</strong> is illegal. It seems clear to me that if that is legal, then melee and ranged <strong>effects</strong> are also intended to be legally usable outside of combat. Why should AoEs be so much better than single target attacks, after all?</p><p></p><p>Yes, there are a few powers (like the Swordmage's Vorpal Doom) that can be abused under these circumstances, but a broken power does not make for a broken rule. (For example, imagine there was a encounter power that, due to it's phrasing, allowed party members to make melee basic attacks when an enemy experiences forced movement even though that clearly wasn't the intent; in this case it's clearly not the rules for forced movement that are to blame, but rather the poorly phrased power). The vast majority of <strong>effect</strong> powers don't break the game even if you allow them to be used outside of combat. The few that do break are easily fixed (usually by changing <strong>effect</strong> to <strong>hit</strong>).</p><p></p><p>So what if the Swordmage can expend his Dual Lightning Strike to teleport across the chasm? The Warlock could use Ethereal Stride to do it too, and a level sooner no less. The rest of the party still has to find a way across (you can't normally teleport other characters). Additionally, if you don't want the PCs teleporting across the chasm, make it 6 or more squares wide. Problem solved!</p><p></p><p>I can understand those who think this is rules-lawyering. IMO, it isn't, but I can appreciate the viewpoint. FWIW, I'm a DM myself. It seems to me the argument is rather clear though.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4957629, member: 53980"] Honestly meaning no offense, but I don't understand your confusion. Unsurprisingly, I still agree with those who believe that the RAI/RAW support [b]Effects[/b] being used outside of combat (without an enemy target). In the PHB on page 272, it says that you can choose to target a square instead of an enemy. It goes further to state that "this tactic is [i]useful[/i] when an enemy has total concealment". Either the paragraph is poorly phrased, or the intent is clearly that you can target squares instead of creatures if you so desire, [i]including[/i] when a creature has concealment. The sentence is inclusive, not exclusive. I don't think I've seen anyone argue that using an Area of Effect attack (which targets squares rather than creatures to begin with) on empty squares to gain the [b]effect[/b] is illegal. It seems clear to me that if that is legal, then melee and ranged [b]effects[/b] are also intended to be legally usable outside of combat. Why should AoEs be so much better than single target attacks, after all? Yes, there are a few powers (like the Swordmage's Vorpal Doom) that can be abused under these circumstances, but a broken power does not make for a broken rule. (For example, imagine there was a encounter power that, due to it's phrasing, allowed party members to make melee basic attacks when an enemy experiences forced movement even though that clearly wasn't the intent; in this case it's clearly not the rules for forced movement that are to blame, but rather the poorly phrased power). The vast majority of [b]effect[/b] powers don't break the game even if you allow them to be used outside of combat. The few that do break are easily fixed (usually by changing [b]effect[/b] to [b]hit[/b]). So what if the Swordmage can expend his Dual Lightning Strike to teleport across the chasm? The Warlock could use Ethereal Stride to do it too, and a level sooner no less. The rest of the party still has to find a way across (you can't normally teleport other characters). Additionally, if you don't want the PCs teleporting across the chasm, make it 6 or more squares wide. Problem solved! I can understand those who think this is rules-lawyering. IMO, it isn't, but I can appreciate the viewpoint. FWIW, I'm a DM myself. It seems to me the argument is rather clear though. [/QUOTE]
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