Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
attacking without attacking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fanaelialae" data-source="post: 4958100" data-attributes="member: 53980"><p>The thing is, it <em>isn't</em> part of the rules for attacking invisible opponents (except tangentially). The rules for attacking invisible opponents merely refer back to the rule that allows you to target a square instead of a creature.</p><p></p><p>Open you PHB to page 272. </p><p></p><p>Look to the bottom of the page and you'll see the header, "<strong>Choosing Targets</strong>". </p><p></p><p>Below that, the first paragraph explains that enemies must be eligible targets, and it explains what that entails (must be in range and must be able to be targeted). </p><p></p><p>The next paragraph goes on to state that you can target a square instead of an enemy, and follows that up by mentioning that that is a <em>useful</em> tactic if a target has total concealment.</p><p></p><p>In that entire section the only time invisibility is mentioned, is as a situation in which you might find it useful to use that particular rule of targeting (targeting a square).</p><p></p><p>The subsequent sub-headings (<strong>Range</strong> and <strong>Seeing and Targeting</strong>), on page 273, go far beyond the rules for attacking invisible opponents as well.</p><p></p><p>Pages 272-273 are not a section devoted to the rules of targeting invisible creatures. The rules for <em>targeting</em> invisible creatures obviously refer back to the rules of general <em>targeting</em> when necessary because they are all rules for <em>targeting</em> creatures. If the header was "<strong>Targeting Invisible Creatures</strong>" I'd concede the point. However, the header is quite clearly "<strong>Choosing Targets</strong>" and unsurprisingly includes a rather involved overview of the general rules for targeting.</p><p></p><p>What you are probably referring to is "<strong>Targeting What You Can't See</strong>" at the bottom of page 281. It does mention choosing a square to attack. However, it seems pretty clear to me that this is simply a collection of the relevant rules for attacking invisible creatures. Rule X being needed for scenario Y doesn't exclude scenario Z from also using rule X. Invisibility is a relatively common and potentially confusing scenario so they created a sidebar specifically to explain each of the steps.</p><p></p><p>I am not taking the rules out of context in any way that I can see. The rules for targeting invisible opponents may refer to targeting a square, but the rule for targeting a square came first.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 4958100, member: 53980"] The thing is, it [i]isn't[/i] part of the rules for attacking invisible opponents (except tangentially). The rules for attacking invisible opponents merely refer back to the rule that allows you to target a square instead of a creature. Open you PHB to page 272. Look to the bottom of the page and you'll see the header, "[b]Choosing Targets[/b]". Below that, the first paragraph explains that enemies must be eligible targets, and it explains what that entails (must be in range and must be able to be targeted). The next paragraph goes on to state that you can target a square instead of an enemy, and follows that up by mentioning that that is a [i]useful[/i] tactic if a target has total concealment. In that entire section the only time invisibility is mentioned, is as a situation in which you might find it useful to use that particular rule of targeting (targeting a square). The subsequent sub-headings ([b]Range[/b] and [b]Seeing and Targeting[/b]), on page 273, go far beyond the rules for attacking invisible opponents as well. Pages 272-273 are not a section devoted to the rules of targeting invisible creatures. The rules for [i]targeting[/i] invisible creatures obviously refer back to the rules of general [i]targeting[/i] when necessary because they are all rules for [i]targeting[/i] creatures. If the header was "[b]Targeting Invisible Creatures[/b]" I'd concede the point. However, the header is quite clearly "[b]Choosing Targets[/b]" and unsurprisingly includes a rather involved overview of the general rules for targeting. What you are probably referring to is "[b]Targeting What You Can't See[/b]" at the bottom of page 281. It does mention choosing a square to attack. However, it seems pretty clear to me that this is simply a collection of the relevant rules for attacking invisible creatures. Rule X being needed for scenario Y doesn't exclude scenario Z from also using rule X. Invisibility is a relatively common and potentially confusing scenario so they created a sidebar specifically to explain each of the steps. I am not taking the rules out of context in any way that I can see. The rules for targeting invisible opponents may refer to targeting a square, but the rule for targeting a square came first. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
attacking without attacking
Top