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attacking without attacking
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<blockquote data-quote="ColdHeart" data-source="post: 4958359" data-attributes="member: 85753"><p>Draco, define "target". If I am in a room with an enemy, who gulps a potion of invisibility and vanishes from site. The next round I see the door open so I run down the corridor and into another room I think he went (but have no real clue). I see nothing in the room, but I start swinging my sword. At once stage I decide to attack 2 squares at once with DLS, teleporting in the middle. </p><p></p><p>For all I know, the enemy maybe in the room, in the first room or has actually left he dungeon by now. But I had a target at some stage so by your logic I can use this attack power with effect. The only difference between the character's actions/thinking between this and attacking nothing is my mental state of "I knew there was an enemy around" and "I know there is no enemy around". Is this the only difference between a characters ability to perform an action that at some point requires an attack? </p><p></p><p>To me this is very ambigous reason to deny an effect which is not reliant on the outcome of an attack. </p><p></p><p>As for using attack powers out of combat. Well I have a character who uses utility powers in combat all the time and doing so to damage the enemy. Faelocks get a nice set of teleport utilities and a paragon path which damages enemies when you teleport. So utilities can be used in and out of combat.</p><p></p><p>They also have at least one attack power which requires no attack rolls to be made which can have a host of uses out of combat. Minions of Malbolge is a Daily Attack power which has effect: Gain 25 temp HPs. All enemies who move next to you take X damage, this lasts until you lose all temp HPs. If I am in an out of combat situation but see a source of damage I want to negate (wall of fire/blades, deep hole, dart trap, etc), I should be able to use this Attack power to gain temp HPs before taking the damage. But by some peoples opinions I shouldn't be able to purely because I am trying to use an attack power as a utility power.</p><p></p><p>Otherworld Stride is another Warlock Attack power that has an effect not directly tied to attacking a creature. The area is Burst 1 and I attack each creature in burst. If there is no creature in the burst, I attack 0 creatures. I then move onto the effect which is teleport. At no point have I seen a rule whereby I must attack at least 1 creature in an area attack for me to be allowed to use said attack.</p><p></p><p>And reading Dual Lighting Strike entry, it reads the same way. I make an attack against one creature. Regardless of outcome of that attack, I teleport and make a secondary attack. The main arguement here is the first target must be a valid threat (or at least the square you are swinging through is believed to potentially contain a valid threat) to allow the teleport and attack effect. Which would also disallow a character making a move action to get close to an enemy, then using DLS to teleport the final 5 squares and attacking them (witht he first attack "wasted" on a square). And then what happens when a creature uses an ability to move out of the square you were attacking in the first swing? Does that then negate the teleport as your first attack no longer swings through a square with an enemy?</p><p></p><p>Please disect away ;-)</p></blockquote><p></p>
[QUOTE="ColdHeart, post: 4958359, member: 85753"] Draco, define "target". If I am in a room with an enemy, who gulps a potion of invisibility and vanishes from site. The next round I see the door open so I run down the corridor and into another room I think he went (but have no real clue). I see nothing in the room, but I start swinging my sword. At once stage I decide to attack 2 squares at once with DLS, teleporting in the middle. For all I know, the enemy maybe in the room, in the first room or has actually left he dungeon by now. But I had a target at some stage so by your logic I can use this attack power with effect. The only difference between the character's actions/thinking between this and attacking nothing is my mental state of "I knew there was an enemy around" and "I know there is no enemy around". Is this the only difference between a characters ability to perform an action that at some point requires an attack? To me this is very ambigous reason to deny an effect which is not reliant on the outcome of an attack. As for using attack powers out of combat. Well I have a character who uses utility powers in combat all the time and doing so to damage the enemy. Faelocks get a nice set of teleport utilities and a paragon path which damages enemies when you teleport. So utilities can be used in and out of combat. They also have at least one attack power which requires no attack rolls to be made which can have a host of uses out of combat. Minions of Malbolge is a Daily Attack power which has effect: Gain 25 temp HPs. All enemies who move next to you take X damage, this lasts until you lose all temp HPs. If I am in an out of combat situation but see a source of damage I want to negate (wall of fire/blades, deep hole, dart trap, etc), I should be able to use this Attack power to gain temp HPs before taking the damage. But by some peoples opinions I shouldn't be able to purely because I am trying to use an attack power as a utility power. Otherworld Stride is another Warlock Attack power that has an effect not directly tied to attacking a creature. The area is Burst 1 and I attack each creature in burst. If there is no creature in the burst, I attack 0 creatures. I then move onto the effect which is teleport. At no point have I seen a rule whereby I must attack at least 1 creature in an area attack for me to be allowed to use said attack. And reading Dual Lighting Strike entry, it reads the same way. I make an attack against one creature. Regardless of outcome of that attack, I teleport and make a secondary attack. The main arguement here is the first target must be a valid threat (or at least the square you are swinging through is believed to potentially contain a valid threat) to allow the teleport and attack effect. Which would also disallow a character making a move action to get close to an enemy, then using DLS to teleport the final 5 squares and attacking them (witht he first attack "wasted" on a square). And then what happens when a creature uses an ability to move out of the square you were attacking in the first swing? Does that then negate the teleport as your first attack no longer swings through a square with an enemy? Please disect away ;-) [/QUOTE]
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