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attacking without attacking
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<blockquote data-quote="FireLance" data-source="post: 4964214" data-attributes="member: 3424"><p>Once per extended rest. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>EDIT: Okay, more seriously though - I think there are a couple of underlying issues here. First is the issue of resources. In other words, what you are giving up to get the benefit. Many bag of rats problems are problems because the player isn't giving up much compared to the benefits they are getting. An encounter power that allows a character to regain hit points by spending a healing surge is not a problem to me when used out of combat because the character is giving up a healing surge, and he can spend a healing surge out of combat anyway. On the other hand, an encounter power that heals without requiring the expenditure of a healing surge is a problem to me when used out of combat because it provides healing at a relatively low cost in terms of time. This is why I don't like the 6th-level swordmage utility power <em>unicorn's touch</em> from Arcane Power. To me, it's even more abusive than allowing a paladin to use <em>invigorating smite</em> on a bag of rats. Oddly enough, I have less of an issue when daily powers are used in this manner, possibly because I have been conditioned by my years of playing pre-4E D&D to view daily abilities as resources even though the only difference between a daily ability and an encounter ability is how long it takes to recover it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The second issue is creativity in the use of powers. The line between a cheesy exploit which abuses the rules and a clever tactic which uses the rules creatively can be very fine - I am sure different DMs will have different views on the example I cited earlier of using <em>acid arrow</em> to target an empty square in the middle of a group of enemies in order to affect them all with the secondary attack instead of only affecting a single target with the primary attack (or, for that mattter, using <em>stinking cloud</em> to create a "low ceiling" effect to deal with a flying enemy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). Depending on their individual inclination, DMs will want to either encourage or discourage similar tactics from their players, and will allow or disallow it accordingly.</p></blockquote><p></p>
[QUOTE="FireLance, post: 4964214, member: 3424"] Once per extended rest. :p EDIT: Okay, more seriously though - I think there are a couple of underlying issues here. First is the issue of resources. In other words, what you are giving up to get the benefit. Many bag of rats problems are problems because the player isn't giving up much compared to the benefits they are getting. An encounter power that allows a character to regain hit points by spending a healing surge is not a problem to me when used out of combat because the character is giving up a healing surge, and he can spend a healing surge out of combat anyway. On the other hand, an encounter power that heals without requiring the expenditure of a healing surge is a problem to me when used out of combat because it provides healing at a relatively low cost in terms of time. This is why I don't like the 6th-level swordmage utility power [I]unicorn's touch[/I] from Arcane Power. To me, it's even more abusive than allowing a paladin to use [I]invigorating smite[/I] on a bag of rats. Oddly enough, I have less of an issue when daily powers are used in this manner, possibly because I have been conditioned by my years of playing pre-4E D&D to view daily abilities as resources even though the only difference between a daily ability and an encounter ability is how long it takes to recover it. :) The second issue is creativity in the use of powers. The line between a cheesy exploit which abuses the rules and a clever tactic which uses the rules creatively can be very fine - I am sure different DMs will have different views on the example I cited earlier of using [I]acid arrow[/I] to target an empty square in the middle of a group of enemies in order to affect them all with the secondary attack instead of only affecting a single target with the primary attack (or, for that mattter, using [I]stinking cloud[/I] to create a "low ceiling" effect to deal with a flying enemy ;)). Depending on their individual inclination, DMs will want to either encourage or discourage similar tactics from their players, and will allow or disallow it accordingly. [/QUOTE]
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