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General Tabletop Discussion
*Dungeons & Dragons
Attacking worn or carried objects
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<blockquote data-quote="Hriston" data-source="post: 7236832" data-attributes="member: 6787503"><p>Here's a more thorough answer on how I would rule:</p><p></p><p></p><p></p><p>I'd allow PC A to shoot his bow, and I'd allow PC B to cast the spell, if that's what their players want them to do. Before that though, I'd tell their players what kind of results are possible from taking those actions and what other actions they might take to better achieve the results they're after.</p><p></p><p></p><p></p><p>Yes. For carried items to be damaged, I use the optional Disarm rule from DMG, p 271, which only works with a weapon attack. After it has been dropped, the item itself can be attacked. For worn items to take damage, I require the creature wearing the item to be defeated first, as in reduced to 0 hit points. Then the item can be attacked.</p><p></p><p></p><p></p><p>If PC A is trying to destroy one of the hand-held lanterns, he would need to make an attack with his bow contested by a STR (Athletics) or DEX (Acrobatics) check from the creature holding the lantern. If PC A is successful, the lantern drops to the ground and can be targeted by another attack. If not, the creature keeps hold of it. Either way, the creature is unharmed by this attack.</p><p></p><p>If PC A is trying to destroy one of the worn lamps, he would need to reduce the hit points of the creature wearing the lamp to 0. Then he could shoot the lamp.</p><p></p><p>Whether trying to destroy one of the hand-held lanterns or one of the worn lamps, PC B would need to reduce a creature's hit points to 0 to be able to target its lantern or lamp. Also, when attempting to destroy a lantern or lamp, PC B would need to use a spell that can target an object, like <em>firebolt,</em> or one that damages objects that aren't worn or carried, like <em>shatter.</em> Also, a spell like <em>thunder wave</em> can be used to push any dropped lanterns away from the caster, which, depending on the radius of light emitted, may be of some benefit.</p><p></p><p>Assuming the lanterns or lamps are made with glass windows, I'd set their AC at 13, and most likely being tiny, fragile objects, I'd give them 2 hit points. (DMG, pp 246-47)</p></blockquote><p></p>
[QUOTE="Hriston, post: 7236832, member: 6787503"] Here's a more thorough answer on how I would rule: I'd allow PC A to shoot his bow, and I'd allow PC B to cast the spell, if that's what their players want them to do. Before that though, I'd tell their players what kind of results are possible from taking those actions and what other actions they might take to better achieve the results they're after. Yes. For carried items to be damaged, I use the optional Disarm rule from DMG, p 271, which only works with a weapon attack. After it has been dropped, the item itself can be attacked. For worn items to take damage, I require the creature wearing the item to be defeated first, as in reduced to 0 hit points. Then the item can be attacked. If PC A is trying to destroy one of the hand-held lanterns, he would need to make an attack with his bow contested by a STR (Athletics) or DEX (Acrobatics) check from the creature holding the lantern. If PC A is successful, the lantern drops to the ground and can be targeted by another attack. If not, the creature keeps hold of it. Either way, the creature is unharmed by this attack. If PC A is trying to destroy one of the worn lamps, he would need to reduce the hit points of the creature wearing the lamp to 0. Then he could shoot the lamp. Whether trying to destroy one of the hand-held lanterns or one of the worn lamps, PC B would need to reduce a creature's hit points to 0 to be able to target its lantern or lamp. Also, when attempting to destroy a lantern or lamp, PC B would need to use a spell that can target an object, like [I]firebolt,[/I] or one that damages objects that aren't worn or carried, like [I]shatter.[/I] Also, a spell like [I]thunder wave[/I] can be used to push any dropped lanterns away from the caster, which, depending on the radius of light emitted, may be of some benefit. Assuming the lanterns or lamps are made with glass windows, I'd set their AC at 13, and most likely being tiny, fragile objects, I'd give them 2 hit points. (DMG, pp 246-47) [/QUOTE]
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