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Attacking worn or carried objects
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<blockquote data-quote="Rya.Reisender" data-source="post: 7237033" data-attributes="member: 6801585"><p>Reading the suggested rule on Disarm in the DMG and rereading on contests made me realize that RAW probably wants you to resolve all these situations via contests.</p><p></p><p>So in general:</p><p>1. The player uses an action and says what he does and what he wants to accomplish with it.</p><p>2. The DM determines if that action fails automatically or if not, what roll the player should do and if it's at advantage or disadvantage.</p><p>3. The DM determines against what roll the player's roll should be contested against.</p><p>4. Player either succeeds or fails to accomplish what he wanted to accomplish.</p><p></p><p>I think you got a point with saying I should not "disallow" things, but rather should just allow everything, even if it's sure to fail. I'm currently debating a lot with my players on what they can do and they keep asking me what rolls that would involve, but I feel I might be wrong in even telling them that. Because right now I feel like they just want to metagame to get the best chance of success. So they keep asking me until I offer them a roll that would yield good odds for them.</p><p></p><p>Though, I decided to stick with not allowing spells to target objects, unless they state they can.</p></blockquote><p></p>
[QUOTE="Rya.Reisender, post: 7237033, member: 6801585"] Reading the suggested rule on Disarm in the DMG and rereading on contests made me realize that RAW probably wants you to resolve all these situations via contests. So in general: 1. The player uses an action and says what he does and what he wants to accomplish with it. 2. The DM determines if that action fails automatically or if not, what roll the player should do and if it's at advantage or disadvantage. 3. The DM determines against what roll the player's roll should be contested against. 4. Player either succeeds or fails to accomplish what he wanted to accomplish. I think you got a point with saying I should not "disallow" things, but rather should just allow everything, even if it's sure to fail. I'm currently debating a lot with my players on what they can do and they keep asking me what rolls that would involve, but I feel I might be wrong in even telling them that. Because right now I feel like they just want to metagame to get the best chance of success. So they keep asking me until I offer them a roll that would yield good odds for them. Though, I decided to stick with not allowing spells to target objects, unless they state they can. [/QUOTE]
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