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Attacks against multiple targets
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<blockquote data-quote="IceFractal" data-source="post: 3977503" data-attributes="member: 27704"><p>Well sure, summoning in 3.5 has issues. One is that the primary summoner is a Druid - it's not a good idea to have the summoner <em>also</em> be the one with an animal companion <em>and</em> who's engaging in melee themselves. Plus, animals are not ideal summons, often having multiple attacks. And in melee at least, summons were strong enough to put the Fighter to shame.</p><p></p><p>But that doesn't mean summoning can't be made much faster-running and more balanced. Since the summon spells already use a list of creatures, it's extremely easy to fix - just change what's on the list. For instance:</p><p>[sblock=Summoning made Easy]Three types of summoning spells:</p><p>1) Summon one strong creature (requires Concentration).</p><p>2) Summon 2-4 minion creatures.</p><p>3) Summon a horde of weak creatures (treat as a Swarm/Mob).</p><p></p><p>For strong creatures, they can be approximately as strong as character of that level, with some tactical options, since the summoner gives up their own actions to control it. </p><p></p><p>For minion creatures, they should be weaker than a character (obviously), have a single simple purpose (melee attacker, ranged attacker, blocker, ...), not be so large/slow that they need complex positioning, and have only one attack/round with no secondary effects. Also, low HP/high defense so there's less HP tracking.</p><p></p><p>To speed things up, don't use templated creatures! Have the summoned creatures usable straight from the MM. And the list could be trimmed down to half or less if you get rid of alignment-based summons.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="IceFractal, post: 3977503, member: 27704"] Well sure, summoning in 3.5 has issues. One is that the primary summoner is a Druid - it's not a good idea to have the summoner [I]also[/I] be the one with an animal companion [I]and[/I] who's engaging in melee themselves. Plus, animals are not ideal summons, often having multiple attacks. And in melee at least, summons were strong enough to put the Fighter to shame. But that doesn't mean summoning can't be made much faster-running and more balanced. Since the summon spells already use a list of creatures, it's extremely easy to fix - just change what's on the list. For instance: [sblock=Summoning made Easy]Three types of summoning spells: 1) Summon one strong creature (requires Concentration). 2) Summon 2-4 minion creatures. 3) Summon a horde of weak creatures (treat as a Swarm/Mob). For strong creatures, they can be approximately as strong as character of that level, with some tactical options, since the summoner gives up their own actions to control it. For minion creatures, they should be weaker than a character (obviously), have a single simple purpose (melee attacker, ranged attacker, blocker, ...), not be so large/slow that they need complex positioning, and have only one attack/round with no secondary effects. Also, low HP/high defense so there's less HP tracking. To speed things up, don't use templated creatures! Have the summoned creatures usable straight from the MM. And the list could be trimmed down to half or less if you get rid of alignment-based summons. [/sblock] [/QUOTE]
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Attacks against multiple targets
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