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General Tabletop Discussion
*Dungeons & Dragons
Attacks always "Hit"
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<blockquote data-quote="ElPsyCongroo" data-source="post: 8644567" data-attributes="member: 7036111"><p>Thanks I'll take a read of that thread soon. Well if I were to say how I'd make it work.</p><p></p><p>A miss in this instance would instead be a poor hit dealing minimal damage to a target's HP.</p><p></p><p>I'd also take on the idea of Armour as Damage Reduction, because without the To Hit Roll and AC in general, its now feasible as an abstract system but no matter how much you reduce damage via DR, minimal damage will still be done, for example you could say it reduces effort spent to avoid a blow.</p><p></p><p>Exploding Dice would be integral to add an element of swinginess to the system without reducing contribution.</p><p></p><p>Removing the "To Hit" roll makes it more abstract if anything. After all as people continue to say whenever you mention the idea of changing anything to do with it, HP is an abstract element of the game.</p></blockquote><p></p>
[QUOTE="ElPsyCongroo, post: 8644567, member: 7036111"] Thanks I'll take a read of that thread soon. Well if I were to say how I'd make it work. A miss in this instance would instead be a poor hit dealing minimal damage to a target's HP. I'd also take on the idea of Armour as Damage Reduction, because without the To Hit Roll and AC in general, its now feasible as an abstract system but no matter how much you reduce damage via DR, minimal damage will still be done, for example you could say it reduces effort spent to avoid a blow. Exploding Dice would be integral to add an element of swinginess to the system without reducing contribution. Removing the "To Hit" roll makes it more abstract if anything. After all as people continue to say whenever you mention the idea of changing anything to do with it, HP is an abstract element of the game. [/QUOTE]
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Attacks always "Hit"
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