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General Tabletop Discussion
*Dungeons & Dragons
Attacks and Speed added to the Class Tables
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<blockquote data-quote="Minigiant" data-source="post: 9499520" data-attributes="member: 63508"><p>So I was just browsing as the Monk class table and I looked at the Unarmored Movement bonus. Then I began to ponder. Then I went back to other classes. And other editions. And many classes get speed bonuses or movement abilities at certain levels. And additional attacks.</p><p></p><p>I asked my friends "If many classes get faster and more attacks as the level, why arent number of attacks and speed improvements just normalized as an aspect of leveling and added to the chart?"</p><p></p><p>Before they could pull my glass away, I managed to engage with them in conversation about the nature of the D&D and similar class based games. About fighters and monks and such?</p><p></p><p>One friend claimed simplicity but the other said it would be right there on the chart "Attacks 2. Speed +10ft."</p><p></p><p>Then Mr "Dash as a Bonus Action" claimed realism. And we laughed.</p><p></p><p>So what if speed and number of attacks was assumed to increase with level like attack rolls, skill bonus, and health are?</p><p></p><p>Would you prefer a D&D where it is assumed as normal that some classes gain speed and additional attacks as they leveled instead of class features or spells that do the same or offer different expressions of it (Moving as a bonus/minor/free action, extra damage instead of extra attacks)?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9499520, member: 63508"] So I was just browsing as the Monk class table and I looked at the Unarmored Movement bonus. Then I began to ponder. Then I went back to other classes. And other editions. And many classes get speed bonuses or movement abilities at certain levels. And additional attacks. I asked my friends "If many classes get faster and more attacks as the level, why arent number of attacks and speed improvements just normalized as an aspect of leveling and added to the chart?" Before they could pull my glass away, I managed to engage with them in conversation about the nature of the D&D and similar class based games. About fighters and monks and such? One friend claimed simplicity but the other said it would be right there on the chart "Attacks 2. Speed +10ft." Then Mr "Dash as a Bonus Action" claimed realism. And we laughed. So what if speed and number of attacks was assumed to increase with level like attack rolls, skill bonus, and health are? Would you prefer a D&D where it is assumed as normal that some classes gain speed and additional attacks as they leveled instead of class features or spells that do the same or offer different expressions of it (Moving as a bonus/minor/free action, extra damage instead of extra attacks)? [/QUOTE]
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