Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacks and Speed added to the Class Tables
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Milieu" data-source="post: 9499745" data-attributes="member: 7041560"><p>In 3e, number of attacks was like this, and I think there are good reasons for reverting that.</p><p></p><p>I think there's something to be said for simplifying those things, like having flat speed increases instead of having a bunch of slightly different bespoke free movement class abilities, but for some people that IS the game. In 3e, people would complain about "dead levels"; as in, levels where the only thing that changes is some numbers going up, and you don't get a shiny new feature. Likewise, in combat, activating your special ability that gives you free extra movement <em>feels</em> more like you're doing something cool, even if a flat speed increase would have been just as effective.</p><p></p><p>But the flip side of this is if everyone has a bunch of different complicated special abilities, combat slows down. If every round of combat takes half an hour, you really want a lot of options to do cool things, because if you just swing your sword and miss, you feel bad, like you've wasted a bunch of time. Plus, it gives you more tactical options to think about while you're waiting for your next turn. If rounds take 5 minutes, it doesn't matter as much if you don't get to a cool thing every time.</p><p></p><p>So, yeah, if you simplify enough class features, spells, feats, and so on that combat tends to go a lot more quickly, I might prefer it (especially if I'm the DM). But I think it's a hard sell for a lot of current D&D players.</p><p></p><p>But even I, someone who thinks the complaints about "dead levels" were too exaggerated and would generally prefer a simpler version if done well, have to admit that I'd much rather find a +1 flametongue that glows blue in proximity to moles (both literal and figurative) than a "boring" +4 long sword. So why shouldn't that argument apply to character levels too? A +2 sword is boring but a +1 paladin level is fine? I don't know.</p><p></p><p>In general extra damage is better for keeping combat fast than extra attacks, so my answers for these examples may differ.</p></blockquote><p></p>
[QUOTE="Milieu, post: 9499745, member: 7041560"] In 3e, number of attacks was like this, and I think there are good reasons for reverting that. I think there's something to be said for simplifying those things, like having flat speed increases instead of having a bunch of slightly different bespoke free movement class abilities, but for some people that IS the game. In 3e, people would complain about "dead levels"; as in, levels where the only thing that changes is some numbers going up, and you don't get a shiny new feature. Likewise, in combat, activating your special ability that gives you free extra movement [I]feels[/I] more like you're doing something cool, even if a flat speed increase would have been just as effective. But the flip side of this is if everyone has a bunch of different complicated special abilities, combat slows down. If every round of combat takes half an hour, you really want a lot of options to do cool things, because if you just swing your sword and miss, you feel bad, like you've wasted a bunch of time. Plus, it gives you more tactical options to think about while you're waiting for your next turn. If rounds take 5 minutes, it doesn't matter as much if you don't get to a cool thing every time. So, yeah, if you simplify enough class features, spells, feats, and so on that combat tends to go a lot more quickly, I might prefer it (especially if I'm the DM). But I think it's a hard sell for a lot of current D&D players. But even I, someone who thinks the complaints about "dead levels" were too exaggerated and would generally prefer a simpler version if done well, have to admit that I'd much rather find a +1 flametongue that glows blue in proximity to moles (both literal and figurative) than a "boring" +4 long sword. So why shouldn't that argument apply to character levels too? A +2 sword is boring but a +1 paladin level is fine? I don't know. In general extra damage is better for keeping combat fast than extra attacks, so my answers for these examples may differ. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Attacks and Speed added to the Class Tables
Top