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Attacks of Opportunity
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<blockquote data-quote="Falling Icicle" data-source="post: 5786538" data-attributes="member: 17077"><p>Do you think that attacks of opportunity should be part of the core rules in 5e?</p><p></p><p>AoO are one of those things that were first introduced in 3.0. I've been thinking alot about them, and I'm not sure if I want to see them in 5e. They do add a bit of tactical complexity to combat, but they also tend to slow down play, especially when you have to look up whether a certain action provokes or not. </p><p></p><p>To be honest, they've never made much sense to me from a simulationist point of view. (The guy standing next to me starts casting a spell, so I just suddenly get an extra attack that round, from out of nowhere? Huh?) Yes, yes, I know. This is a game, and it isn't supposed to perfectly simulate reality. I get that. I just find the concept of AoO to be a bit... odd, for lack of a better way of putting it. I've played many RPGs and I've never seen AoO in any game other than 3e and 4e DnD (and of course Pathfinder).</p><p></p><p>AoO are supposed to simulate people dropping their guard, being distracted, etc., and their opponent taking advantage of that opening. But there's also other ways of representing that in the rules. Maybe most spells take a full round to cast, so it's possible for people to attack a spellcaster to try and disrupt him before he finishes his spell, for example. Opportunity attacks could even be a special ability available to rogues and other sneaky types, rather than a standard rule for everyone.</p><p></p><p>I'm not dead set against AoO, don't get me wrong. I'm just wondering if the game is really better off having them, and if there might be better ways of representing the kind of vulnerability that they represent in the rules.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 5786538, member: 17077"] Do you think that attacks of opportunity should be part of the core rules in 5e? AoO are one of those things that were first introduced in 3.0. I've been thinking alot about them, and I'm not sure if I want to see them in 5e. They do add a bit of tactical complexity to combat, but they also tend to slow down play, especially when you have to look up whether a certain action provokes or not. To be honest, they've never made much sense to me from a simulationist point of view. (The guy standing next to me starts casting a spell, so I just suddenly get an extra attack that round, from out of nowhere? Huh?) Yes, yes, I know. This is a game, and it isn't supposed to perfectly simulate reality. I get that. I just find the concept of AoO to be a bit... odd, for lack of a better way of putting it. I've played many RPGs and I've never seen AoO in any game other than 3e and 4e DnD (and of course Pathfinder). AoO are supposed to simulate people dropping their guard, being distracted, etc., and their opponent taking advantage of that opening. But there's also other ways of representing that in the rules. Maybe most spells take a full round to cast, so it's possible for people to attack a spellcaster to try and disrupt him before he finishes his spell, for example. Opportunity attacks could even be a special ability available to rogues and other sneaky types, rather than a standard rule for everyone. I'm not dead set against AoO, don't get me wrong. I'm just wondering if the game is really better off having them, and if there might be better ways of representing the kind of vulnerability that they represent in the rules. [/QUOTE]
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