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*Pathfinder & Starfinder
Attacks of Opportunity
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<blockquote data-quote="Spinachcat" data-source="post: 5786675" data-attributes="member: 37588"><p>I run OD&D without a combat grid, just minis for relative distance between monsters and key terrain bits. I do use AoOs based only on the logic of the situation. </p><p></p><p>If you are in melee, you can't cast spells. If you want to try, that's cool. The foe gets a free attack and if he hits, your spell is ruined. Same goes for missile attacks or doing anything other than parrying and attacking with a weapon. </p><p></p><p>As for movement AoOs, if you flee battle, the monster gets a free swipe on you. If you tactically retreat, then combat order is based on initiative and nobody gets a freebie. </p><p></p><p>If the area is tight and you want to move around the monster, the monster may get a free swipe at you. Totally depends on the situation and I can make those rulings on the fly. </p><p></p><p>If there is plenty of room for a swirling melee, then I don't invoke AoOs because I believe that opponents in fights are constantly moving even if the miniatures are not. </p><p></p><p>I want fully animated miniatures!!!</p></blockquote><p></p>
[QUOTE="Spinachcat, post: 5786675, member: 37588"] I run OD&D without a combat grid, just minis for relative distance between monsters and key terrain bits. I do use AoOs based only on the logic of the situation. If you are in melee, you can't cast spells. If you want to try, that's cool. The foe gets a free attack and if he hits, your spell is ruined. Same goes for missile attacks or doing anything other than parrying and attacking with a weapon. As for movement AoOs, if you flee battle, the monster gets a free swipe on you. If you tactically retreat, then combat order is based on initiative and nobody gets a freebie. If the area is tight and you want to move around the monster, the monster may get a free swipe at you. Totally depends on the situation and I can make those rulings on the fly. If there is plenty of room for a swirling melee, then I don't invoke AoOs because I believe that opponents in fights are constantly moving even if the miniatures are not. I want fully animated miniatures!!! [/QUOTE]
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