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Attacks of Opportunity
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<blockquote data-quote="Rhenny" data-source="post: 5787473" data-attributes="member: 18333"><p>Like so many parts of 3.5 and 4e, I'm torn about this. There should be a risk to moving through threatened squares, but if it slows down play, I'd rather live without it. For me, the number 1 concern I have for 5e is that combats play quicker...quicker...quicker.</p><p></p><p>Stalker's idea is interesting. If PCs/Monsters always took 5 points per tier any time they passed through a threatened square there would be risks to maneuvers, and it would play more quickly. Abilities/Powers like tumble, etc. would negate the penalty, so some PCs and monsters would be able to move without as much fear.</p><p></p><p>Perhaps, an acrobatics check could negate the damage, so for each threatened square a creature enters and leaves, he or she has to roll an acrobatics check (DC ?). This would be slower than just applying the damage automatically, but probably faster than waiting for creature to make an attack and roll for damage.</p><p></p><p>I may try this in my campaign...we'll see.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 5787473, member: 18333"] Like so many parts of 3.5 and 4e, I'm torn about this. There should be a risk to moving through threatened squares, but if it slows down play, I'd rather live without it. For me, the number 1 concern I have for 5e is that combats play quicker...quicker...quicker. Stalker's idea is interesting. If PCs/Monsters always took 5 points per tier any time they passed through a threatened square there would be risks to maneuvers, and it would play more quickly. Abilities/Powers like tumble, etc. would negate the penalty, so some PCs and monsters would be able to move without as much fear. Perhaps, an acrobatics check could negate the damage, so for each threatened square a creature enters and leaves, he or she has to roll an acrobatics check (DC ?). This would be slower than just applying the damage automatically, but probably faster than waiting for creature to make an attack and roll for damage. I may try this in my campaign...we'll see. [/QUOTE]
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