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Attacks of Opportunity
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<blockquote data-quote="Felon" data-source="post: 5790793" data-attributes="member: 8158"><p>From a simulationist point of view, does it make sense that characters are frozen in time whenever it's not their turn? Does it make sense that the players can simply rush past front-line enemies to get at the squishy caster in back? </p><p></p><p>I actually really don't like how AoO's were implemented in 3e, but I can understand why they exist, from both a simulationist and game balance point of view. Basically, characters in both 3e and 4e can move way too far in a signle round, and by "too far" I mean far enough to make lines of defense kind of pointless, because the average battle matt is only about two-feet wide. </p><p></p><p>Where AoO's went off the rails for me is when they simply became resource sinks. Sure, spellcasting provoked oppies--if you don't properly invest in defensive casting bonuses. Disarming, tripping, bull-rushing, were all dicey maneuvers that were hardly worth looking up--unless, of course, you invested in the proper feats to get big bonuses AND eliminated oppies. </p><p></p><p>I don't mind them being in the new edition, I just want them to be implemented for sensible reasons.</p></blockquote><p></p>
[QUOTE="Felon, post: 5790793, member: 8158"] From a simulationist point of view, does it make sense that characters are frozen in time whenever it's not their turn? Does it make sense that the players can simply rush past front-line enemies to get at the squishy caster in back? I actually really don't like how AoO's were implemented in 3e, but I can understand why they exist, from both a simulationist and game balance point of view. Basically, characters in both 3e and 4e can move way too far in a signle round, and by "too far" I mean far enough to make lines of defense kind of pointless, because the average battle matt is only about two-feet wide. Where AoO's went off the rails for me is when they simply became resource sinks. Sure, spellcasting provoked oppies--if you don't properly invest in defensive casting bonuses. Disarming, tripping, bull-rushing, were all dicey maneuvers that were hardly worth looking up--unless, of course, you invested in the proper feats to get big bonuses AND eliminated oppies. I don't mind them being in the new edition, I just want them to be implemented for sensible reasons. [/QUOTE]
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