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Attacks of opportunity?
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<blockquote data-quote="Tilla the Hun (work)" data-source="post: 1186260" data-attributes="member: 14214"><p>Whereas I had said he'd 'manuevered'. I play with tactical geniuses (quite challenging sometimes) and they'll frequently move, stop, and ready on the next round. In this case, two fighters were working together - one charged, one stopped at 10'.</p><p>Next round, 10' footer readied action, charger readied action as well.</p><p></p><p>As for manyshot - great idea btw - it's a single attack, single damage effect. You can't change how many arrows you fire after you fire the first one, unlike full attack option where you can choose to continue to attack after the first hit, but that's beside the point.</p><p></p><p>It's a single attack, single damage count. Apply the damage directly to the conc check.</p><p></p><p></p><p>I prefer reach weapons myself. Spiked Chain/Power Attack with a readied action is a great way to knock mages spells off kilter.</p><p></p><p>Also, since Readied actions are standard actions, a mage in my current game tried to teach me a new trick - she readied an action to use her wand of magic missiles (caster level high enough to throw 5 missiles) if the mage began casting.</p><p></p><p>Nice thought - 5d4 + 5 added into that concentration check <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Tilla the Hun (work), post: 1186260, member: 14214"] Whereas I had said he'd 'manuevered'. I play with tactical geniuses (quite challenging sometimes) and they'll frequently move, stop, and ready on the next round. In this case, two fighters were working together - one charged, one stopped at 10'. Next round, 10' footer readied action, charger readied action as well. As for manyshot - great idea btw - it's a single attack, single damage effect. You can't change how many arrows you fire after you fire the first one, unlike full attack option where you can choose to continue to attack after the first hit, but that's beside the point. It's a single attack, single damage count. Apply the damage directly to the conc check. I prefer reach weapons myself. Spiked Chain/Power Attack with a readied action is a great way to knock mages spells off kilter. Also, since Readied actions are standard actions, a mage in my current game tried to teach me a new trick - she readied an action to use her wand of magic missiles (caster level high enough to throw 5 missiles) if the mage began casting. Nice thought - 5d4 + 5 added into that concentration check :) [/QUOTE]
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Attacks of opportunity?
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