Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Attacks per Round
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Oni" data-source="post: 5802444" data-attributes="member: 380"><p>Regarding the notion that fighters are somehow getting (or wasting) more gameplay time by having multiple attacks I think we have to remember that while a fighter type might be attacking multiple times, relative to the one action performed by other classes, that often other classes are engaging the rules in much more complex ways that take more effort and time to resolve. </p><p></p><p>Also disparities in combat time matter a lot more when 3 or 4 encounters are going to take up 3/4 of a game session, I'm hoping and praying this will no longer be the case in the next edition. If you're not spending as much time on combat then differences simply don't matter as much. </p><p></p><p>Finally fighters fight, combat is sort of their thing, if it can't be area where they get a little more spotlight time, then were is it going to be? We already know Vancian casting is back in the next edition, it's also highly likely we're back to more powerful and complex spells as well, since that has long been the tradition of D&D. Personally I think this is a great thing, but at the same time we have to remember fighter types need a little something extra to make them special to. I'm not advocating a return to 8 attacks in a round or anything like that, something more restrained is necessary, but multiple attacks is one of the easiest ways to make fighter types better and more unique. And while you could give fighting types greatly increased damage, relative to other classes, on a single attack and think that would make them feel very swingy. Also that sort of all or nothing feel is more the province of wizards anyway.</p></blockquote><p></p>
[QUOTE="Oni, post: 5802444, member: 380"] Regarding the notion that fighters are somehow getting (or wasting) more gameplay time by having multiple attacks I think we have to remember that while a fighter type might be attacking multiple times, relative to the one action performed by other classes, that often other classes are engaging the rules in much more complex ways that take more effort and time to resolve. Also disparities in combat time matter a lot more when 3 or 4 encounters are going to take up 3/4 of a game session, I'm hoping and praying this will no longer be the case in the next edition. If you're not spending as much time on combat then differences simply don't matter as much. Finally fighters fight, combat is sort of their thing, if it can't be area where they get a little more spotlight time, then were is it going to be? We already know Vancian casting is back in the next edition, it's also highly likely we're back to more powerful and complex spells as well, since that has long been the tradition of D&D. Personally I think this is a great thing, but at the same time we have to remember fighter types need a little something extra to make them special to. I'm not advocating a return to 8 attacks in a round or anything like that, something more restrained is necessary, but multiple attacks is one of the easiest ways to make fighter types better and more unique. And while you could give fighting types greatly increased damage, relative to other classes, on a single attack and think that would make them feel very swingy. Also that sort of all or nothing feel is more the province of wizards anyway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Attacks per Round
Top