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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Attacks/Spells that 'Move' opponents.
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4344753" data-attributes="member: 35909"><p>It's actually Benign and Baleful Transposition.</p><p></p><p>For other effects, check out the entire Setting Sun discipline in Tome of Battle for some fun options. Spell Compendium also has some allied tactical positioning spells like Slide (and a greater version that's not nearly as worth it, IMHO) and Greater Dimension Door -- level higher, affects a few nearby allies, and lets you DDoor the whole lot of them with a single move action each round thereafter.</p><p></p><p>It falls under Bull Rush, but Knockback and Shock Trooper (in this case for Directed Bull Rush tactic, though Heedless Charge is still awesome) add a lot of flexibility to the usage of that special attack. From the same book as Knockback (Races of Stone), there's also the Fling Enemy and Fling Ally feats.</p><p></p><p>Magic Item Compendium has a bunch of stuff, the only forced movement ones i can think of right now are weapon enhancements. One which basically mimics the Knockback feat a few times per day, another that lets you teleport an enemy you strike 1/day (save negates).</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4344753, member: 35909"] It's actually Benign and Baleful Transposition. For other effects, check out the entire Setting Sun discipline in Tome of Battle for some fun options. Spell Compendium also has some allied tactical positioning spells like Slide (and a greater version that's not nearly as worth it, IMHO) and Greater Dimension Door -- level higher, affects a few nearby allies, and lets you DDoor the whole lot of them with a single move action each round thereafter. It falls under Bull Rush, but Knockback and Shock Trooper (in this case for Directed Bull Rush tactic, though Heedless Charge is still awesome) add a lot of flexibility to the usage of that special attack. From the same book as Knockback (Races of Stone), there's also the Fling Enemy and Fling Ally feats. Magic Item Compendium has a bunch of stuff, the only forced movement ones i can think of right now are weapon enhancements. One which basically mimics the Knockback feat a few times per day, another that lets you teleport an enemy you strike 1/day (save negates). [/QUOTE]
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Community
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Attacks/Spells that 'Move' opponents.
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