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<blockquote data-quote="ukingsken" data-source="post: 4688781" data-attributes="member: 78358"><p>Having thought about it I feel the same way as you Covaithe. If the DM is concerned about knowing whether the PC's have talked to a prominent NPC in your campaign, why not just ask the PC's before adventure start. Similarly if you want to know if the pc's have been somewhere before just ask.</p><p> </p><p>I like the idea very much from an RP standpoint, I played in the Hoofchew adventure/vingette myself and I like the idea that my character has an "in" with this dwarf gang, even though realistically it has very few mechaniocal benefits. I just like to think maybe some day down the road I'll say to a DM "Hey these dwarves owe me a favor and I think they might know about <em>insert topic</em> so I'm going to ask them." My dm quickly checks with covaithe and then awards me a one time circumstance bonus. I'm rewarde by feeling my previous associations matter, and the DM is rewarded by drawing players more fully into the adventure.</p><p> </p><p>But a monitoring system seems like too much trouble to me. Just case by case, along with a judge should work just fine.</p></blockquote><p></p>
[QUOTE="ukingsken, post: 4688781, member: 78358"] Having thought about it I feel the same way as you Covaithe. If the DM is concerned about knowing whether the PC's have talked to a prominent NPC in your campaign, why not just ask the PC's before adventure start. Similarly if you want to know if the pc's have been somewhere before just ask. I like the idea very much from an RP standpoint, I played in the Hoofchew adventure/vingette myself and I like the idea that my character has an "in" with this dwarf gang, even though realistically it has very few mechaniocal benefits. I just like to think maybe some day down the road I'll say to a DM "Hey these dwarves owe me a favor and I think they might know about [I]insert topic[/I] so I'm going to ask them." My dm quickly checks with covaithe and then awards me a one time circumstance bonus. I'm rewarde by feeling my previous associations matter, and the DM is rewarded by drawing players more fully into the adventure. But a monitoring system seems like too much trouble to me. Just case by case, along with a judge should work just fine. [/QUOTE]
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