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Attempt at a Kalashtar race
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<blockquote data-quote="Hawk Diesel" data-source="post: 7326559" data-attributes="member: 59848"><p>So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this:</p><p></p><p><strong>Inertial Armor.</strong> Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability.</p><p></p><p>Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them.</p><p></p><p>As for the psych damage and the cantrip, normally I would agree with you [MENTION=6788732]cbwjm[/MENTION]. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7326559, member: 59848"] So if I were to give anything extra, I would want it to reflect how Kalashtar are refugees fleeing execution and assimilation into the Dreaming Dark, il-Lashtavar. Not all Kalashtar are warriors, but all have an instinct for survival. Combined with their psychic talents, I might suggest this: [B]Inertial Armor.[/b] Your latent psychic talent provides you a measure of protection against physical harm. When not wearing any armor, your AC is calculated as 11 + Dexterity. You can use a shield and still benefit from this ability. Alternatively, I might grant advantage on saving throws against exhaustion from forced marches and lack of sleep, due to their history of far travel to escape enemy Inspired soldiers looking to exterminate them. As for the psych damage and the cantrip, normally I would agree with you [MENTION=6788732]cbwjm[/MENTION]. Damage tyoes are fairly interchangeable. However, if you look, Totem Barbarians remain vulnerable to psychic damage, Psychic damage is the only kind that can normally affect a creature under the Feign Death spell... many resistance/immunity exceptions are around psychic damage. Additionally few spells or abilities inflict psychic damage, and arguably it is the only damage type not in some way grounded in a physical or material way. Unless you build a character with a focus on psychic damage and alter many spells to allow for such, few players will ever deal psychic damage in any significant amount. Thus their would be little reason to adjust encounters or otherwise account for someone that deals psychic damage. So while most damage types are interchangeable, I would say psychic and force are the lone exceptions. I'd even put necrotic and radiant in the same category as the others. [/QUOTE]
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