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Attempt at a Kalashtar race
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<blockquote data-quote="jgsugden" data-source="post: 7326801" data-attributes="member: 2629"><p>I designed one for someone - they decided not to use it, but I thought it fun.</p><p></p><p>+2 Intelligence, +1 Wisdom, +1 Charisma</p><p></p><p>Dual Soul - You may elect (no action required) to have Advantage on all Intelligence, Wisdom and Charisma saving throws made at any time other than the start or end of a turn. You gain disadvantage on all Intelligence, Wisdom and Charisma saving throws made at the start or end of a turn. This election lasts until you complete a long rest or is ended by the Confused Mind ability (see below). (Your passenger helps you initially resist most effects, but once you fall for them it confuses the matter...)</p><p></p><p>Confused Mind - If you have elected to activate Dual Soul, you must make a Wisdom saving throw whenever you take damage, fail a saving throw, or fail an ability check. The DM decides when an ability check is failed. The DC is [10 + 1/2 the damage taken (max 20 DC)] if it resulted from damage, the DC of the saving throw if you failed a saving throw, or 15 if you failed an ability check. Advantage and Disadvantage never apply to this saving throw. If you fail, you are subject to the effects of the Confusion spell. The DC for the saves made at the end of each turn is reduced by 3 every round. When you successfully save against Confused Mind, Dual Soul also ends. </p><p></p><p>Awakened Mind - As the Great Old One Warlock Pact (Telepathic projection to others within 30')</p><p></p><p>Proficiency in Bluff, Persuasion or Intimidation</p><p></p><p>Language Common, Quor and 1 other</p><p></p><p>Innate Psionics. If this character gains a level in a class that can use psionic powers, they gain one bonus psionic point for every two total character levels (rounded up).</p></blockquote><p></p>
[QUOTE="jgsugden, post: 7326801, member: 2629"] I designed one for someone - they decided not to use it, but I thought it fun. +2 Intelligence, +1 Wisdom, +1 Charisma Dual Soul - You may elect (no action required) to have Advantage on all Intelligence, Wisdom and Charisma saving throws made at any time other than the start or end of a turn. You gain disadvantage on all Intelligence, Wisdom and Charisma saving throws made at the start or end of a turn. This election lasts until you complete a long rest or is ended by the Confused Mind ability (see below). (Your passenger helps you initially resist most effects, but once you fall for them it confuses the matter...) Confused Mind - If you have elected to activate Dual Soul, you must make a Wisdom saving throw whenever you take damage, fail a saving throw, or fail an ability check. The DM decides when an ability check is failed. The DC is [10 + 1/2 the damage taken (max 20 DC)] if it resulted from damage, the DC of the saving throw if you failed a saving throw, or 15 if you failed an ability check. Advantage and Disadvantage never apply to this saving throw. If you fail, you are subject to the effects of the Confusion spell. The DC for the saves made at the end of each turn is reduced by 3 every round. When you successfully save against Confused Mind, Dual Soul also ends. Awakened Mind - As the Great Old One Warlock Pact (Telepathic projection to others within 30') Proficiency in Bluff, Persuasion or Intimidation Language Common, Quor and 1 other Innate Psionics. If this character gains a level in a class that can use psionic powers, they gain one bonus psionic point for every two total character levels (rounded up). [/QUOTE]
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