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Attempt at a Lankhmar Conversion---Need Advice/Input [Long]
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<blockquote data-quote="AFGNCAAP" data-source="post: 91970" data-attributes="member: 871"><p>Thanks! I considered that. Briainstormed a bit more, & here's a bit of details on the magic-users of Nehwon.</p><p></p><p><strong>White Mage</strong></p><p>*Casts arcane spells essentially derived from the cleric/druid/shaman spell lists, though spells such as raise dead, reincarnation, & ressurection are forbidden. Wisdom is used to determine spellcasting ability. Requires a spell component pouch to cast spells. Their spells are meant to be helpful & protective.</p><p></p><p>*Proficient w/ simple weapons; no armor nor shields. Suffers arcane spell failure rules when using such items.</p><p></p><p>*Can gain a familiar at 2nd lvl., much like the adept.</p><p></p><p>*Must select a school, like the shugenja from OA. White mages can cast 1 school spell plus their normal allotment of spells. I thought of including this so that mages can develop themselves for prestige classes like Ice Mages & Fire Mages early on. School ideas include:</p><p> *Fire Magic</p><p> *Ice Magic</p><p> *Sea Magic</p><p> *Earth Magic</p><p> *Air Magic</p><p> *Metal Magic</p><p> *Wood Magic</p><p> *Beast Magic</p><p> *Storm Magic</p><p> *Lore Magic</p><p> *Trickery Magic</p><p> etc....</p><p></p><p>*White Mages may only be non-Evil aligned at first, & once they reach 5th level, they must be Good-aligned or stop progressing as white mages. Of course, this can be circumvented for a while by taking a prestige class before obtaining 5th level as a white mage.</p><p></p><p>*Along the same lines, white mages can freely mutli-class while 4th level or lower. Once a white mage obtains 5th level, he/she can no longer multi-class (with the exception of a few select prestige classes)---a white mage that is 5th level or higher that multi-classes can no longer progress as a white mage. In any event, white mages can <em>never</em> select black mage as a multi-class.</p><p></p><p><strong>Black Mage</strong> </p><p>*Casts arcane spells essentially derived from the sorcerer/wizard/wu jen spell lists. Uses Intelligence to determine spellcasting power, & must have a spell component pouch to cast spells at all. Their spells are meant to exert power over others, whether offensively or subtlely.</p><p></p><p>*Proficient with simple weapons; no armor or shields. Suffers arcane spell failure rules when using such items.</p><p></p><p>*Can gain a familiar at 2nd level.</p><p></p><p>*Must select a school, as per the white mage.</p><p></p><p>*Black mages must be non-Good aligned at first, & must be Evil-aligned when they obtain 5th level or stop progressing as a black mage; basically the same rule for white mages, but different AL.</p><p></p><p>*Like white wizards, they are restricted in their multiclassing choices. They can never select white mage as a multi-class, & are restricted to select pretige classes after they reach 5th level.</p><p></p><p>*Once a black mage reaches 5th level, he/she starts to suffer the corrupting effects of black magic. At 5th level & every level afterward, the black mage gains a supernatural taboo or deformity. Even if the black mage takes levels of a prestige class after reaching 5th level, if gaining a prestige class level increases his/her spellcasting level, the black mage gains a new taboo/deformity. This is the price for the power of black magic.</p><p></p><p></p><p>Here's some ideas for mage-related prestige classes:</p><p></p><p>*"Elemental" Mage---this is actually several different prestige classes focused on the different elements. All of them must be able to cast at least 2nd level spells. Here is a bit of info on the classes:</p><p></p><p>*Ice Mage: Must come from a cold homeland (such as the Cold Wastes, Rime Isle, etc.)---Northerners, Rime Islanders, Ice Gnomes, some Mingols, etc. Must have selected the Ice Magic school.</p><p></p><p>*Earth Mage: Must be Klesh humans only (or earth genasi). Must have selected the Earth Magic school.</p><p></p><p>*Air Mage: Must be an Invisible of Stardock, air genasi, or have spent a month with such an air-dwelling race. Must have selected the Air Magic school.</p><p></p><p>*Sea Mage: Must be from a seafaring people (Sea Mingols, Lankhmarts, Northerners), water genasi, or Simorgyan. Requires 3 ranks in Swim. Must have selected the Sea Magic school.</p><p></p><p>*Fire Mage: Must be Eevanmarenseer, Mingol, or fire genasi. Must have lit a fire just for the sake of burning an object. Must have selected the Fire Magic school.</p><p></p><p>*Nature Mage: Requires 3 ranks in Wilderness Lore; must have an animal familiar. Must have selected the Wood or Beast Magic school.</p><p></p><p>*Metal Mage: Requires at least 1 rank in a metalworking skill such as Craft (Weaponsmithing) or Craft (Blacksmithing). Must have selected the Metal Magic school.</p><p></p><p>*Sorcerers' Guild Member: Requires 1 rank in Spellcraft & Knowledge (Arcane). Must pay membership dues.</p><p></p><p></p><p>Well, that's all I have so far. I really think it needs to be fleshed out some more. I'm basing the classes off of the sorcerer since I don't recall any of the mages needing spellbooks---though they definitely needed spell components. Plus, the # of spells known limits how many spells a mage has access to, & the school selection places the mage on a path of development. I might go as far as placing restrictions on schools---mages with the Fire Magic school can never learn Cold-based spells, etc.</p><p></p><p>Appreciate any feedback you can provide.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 91970, member: 871"] Thanks! I considered that. Briainstormed a bit more, & here's a bit of details on the magic-users of Nehwon. [B]White Mage[/B] *Casts arcane spells essentially derived from the cleric/druid/shaman spell lists, though spells such as raise dead, reincarnation, & ressurection are forbidden. Wisdom is used to determine spellcasting ability. Requires a spell component pouch to cast spells. Their spells are meant to be helpful & protective. *Proficient w/ simple weapons; no armor nor shields. Suffers arcane spell failure rules when using such items. *Can gain a familiar at 2nd lvl., much like the adept. *Must select a school, like the shugenja from OA. White mages can cast 1 school spell plus their normal allotment of spells. I thought of including this so that mages can develop themselves for prestige classes like Ice Mages & Fire Mages early on. School ideas include: *Fire Magic *Ice Magic *Sea Magic *Earth Magic *Air Magic *Metal Magic *Wood Magic *Beast Magic *Storm Magic *Lore Magic *Trickery Magic etc.... *White Mages may only be non-Evil aligned at first, & once they reach 5th level, they must be Good-aligned or stop progressing as white mages. Of course, this can be circumvented for a while by taking a prestige class before obtaining 5th level as a white mage. *Along the same lines, white mages can freely mutli-class while 4th level or lower. Once a white mage obtains 5th level, he/she can no longer multi-class (with the exception of a few select prestige classes)---a white mage that is 5th level or higher that multi-classes can no longer progress as a white mage. In any event, white mages can [I]never[/I] select black mage as a multi-class. [B]Black Mage[/B] *Casts arcane spells essentially derived from the sorcerer/wizard/wu jen spell lists. Uses Intelligence to determine spellcasting power, & must have a spell component pouch to cast spells at all. Their spells are meant to exert power over others, whether offensively or subtlely. *Proficient with simple weapons; no armor or shields. Suffers arcane spell failure rules when using such items. *Can gain a familiar at 2nd level. *Must select a school, as per the white mage. *Black mages must be non-Good aligned at first, & must be Evil-aligned when they obtain 5th level or stop progressing as a black mage; basically the same rule for white mages, but different AL. *Like white wizards, they are restricted in their multiclassing choices. They can never select white mage as a multi-class, & are restricted to select pretige classes after they reach 5th level. *Once a black mage reaches 5th level, he/she starts to suffer the corrupting effects of black magic. At 5th level & every level afterward, the black mage gains a supernatural taboo or deformity. Even if the black mage takes levels of a prestige class after reaching 5th level, if gaining a prestige class level increases his/her spellcasting level, the black mage gains a new taboo/deformity. This is the price for the power of black magic. Here's some ideas for mage-related prestige classes: *"Elemental" Mage---this is actually several different prestige classes focused on the different elements. All of them must be able to cast at least 2nd level spells. Here is a bit of info on the classes: *Ice Mage: Must come from a cold homeland (such as the Cold Wastes, Rime Isle, etc.)---Northerners, Rime Islanders, Ice Gnomes, some Mingols, etc. Must have selected the Ice Magic school. *Earth Mage: Must be Klesh humans only (or earth genasi). Must have selected the Earth Magic school. *Air Mage: Must be an Invisible of Stardock, air genasi, or have spent a month with such an air-dwelling race. Must have selected the Air Magic school. *Sea Mage: Must be from a seafaring people (Sea Mingols, Lankhmarts, Northerners), water genasi, or Simorgyan. Requires 3 ranks in Swim. Must have selected the Sea Magic school. *Fire Mage: Must be Eevanmarenseer, Mingol, or fire genasi. Must have lit a fire just for the sake of burning an object. Must have selected the Fire Magic school. *Nature Mage: Requires 3 ranks in Wilderness Lore; must have an animal familiar. Must have selected the Wood or Beast Magic school. *Metal Mage: Requires at least 1 rank in a metalworking skill such as Craft (Weaponsmithing) or Craft (Blacksmithing). Must have selected the Metal Magic school. *Sorcerers' Guild Member: Requires 1 rank in Spellcraft & Knowledge (Arcane). Must pay membership dues. Well, that's all I have so far. I really think it needs to be fleshed out some more. I'm basing the classes off of the sorcerer since I don't recall any of the mages needing spellbooks---though they definitely needed spell components. Plus, the # of spells known limits how many spells a mage has access to, & the school selection places the mage on a path of development. I might go as far as placing restrictions on schools---mages with the Fire Magic school can never learn Cold-based spells, etc. Appreciate any feedback you can provide. [/QUOTE]
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