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D&D Older Editions, OSR, & D&D Variants
Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly
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<blockquote data-quote="jamesmanhattan" data-source="post: 6225362" data-attributes="member: 75838"><p>I did more Solo testing, Sorry this is somewhat messy notes, and I will try to clean it up later.</p><p></p><p>lvl 18 Solo Black Dragon, vs lvl 12 D&D Next party of 4 players</p><p>Fighter, Bard, Monk, Druid</p><p>(Oops I realized at the end the dragon should have had reduced HP because only 4 person party maybe 306 instead of 338 HP )</p><p>This was testing if I say a lvl 12 party should be able to handle a level 16 4E adventure they have a good chance of facing Solos 2 levels higher than 16. Could they handle it?</p><p></p><p>round 1 </p><p>dragon wins initiative by long margin with Dex 25(+7) modifier</p><p>charges instinctively</p><p>then goes again and does Shroud of Gloom</p><p></p><p>Bard casts faerie fire, dragon fails save (even with +7!)</p><p>fighter 2 misses w/advantage</p><p>monk 4 hits -1 ki </p><p>Druid - casts insect plague</p><p></p><p>round 2</p><p>dragon instinct misses, still does 20 from acid vulnerability to fighter</p><p></p><p>regular turn, breathes, hits two of them, half on miss still damages rest except monk - uncanny dodge</p><p>action point, hits fighter, uses defy death to remain at 1HP, he was only at -2</p><p></p><p>faerie fire is pretty much making attack rolls a joke</p><p>Bard, attacks twice, still heals with Swift action Cure Wounds</p><p>moves out of breath wpn range</p><p></p><p>Fighter, action surges, and even with that misses like 4 times.</p><p>sees that all his maneuvers are useless, prone would hurt his ranged allies, doesnt care about Reactions, doesnt need to move it</p><p>Does drive the Dragon back 10 feet to assist allies from getting breathed on</p><p></p><p>monk circles around back to make breath weapon harder</p><p>Bloodies dragon, dragon chooses to breath on fighter and druid</p><p>fighter again goes to 0, but makes Defy Death saving throw</p><p></p><p>Druid thinks about healing Fighter but thinks Defy Death is working great</p><p>Blinds Dragon with Sunbeam and 25 damage</p><p></p><p>round 3</p><p>Blind Dragon instinct turn, </p><p>misses fighter, still does 10 acid damage on miss, Fighter makes Defy Death save</p><p>misses two claw attacks</p><p>Action points even though blind, and bites at monk, misses, still does 20 acid damage due to vulnerability</p><p></p><p>Bard swift Heals Fighter 3rd lvl Cure Wounds, misses twice</p><p></p><p>Fighter hits, </p><p>bloodied dragon starts bleeding 10 acid damage on monk and fighter who are vulnerable so 20</p><p></p><p>Monk sees if he hits will kill himself, so does Wholeness of Body</p><p></p><p>Druid does Blight for 25 damage</p><p>Fighter takes acid damage from dragon bleeding, fails Defy Death</p><p></p><p>round 4</p><p>Instinct Dragon misses Monk, still does 20 dmg from vulnerability</p><p>no recharge breath</p><p>Misses Bard, but still does 20 dmg from vulnerability, drops Bard</p><p>Dragon still has 91HP left from 338 starting </p><p>2 men down</p><p></p><p>Monk gives fighter potion, hoping for future good Defy Death rolls</p><p>Druid uses 4th lvl Cure Wounds on Monk, for 29HP</p><p>Dragon bites Fighter, imposes Disadvantage, misses still does acid damage, fighter makes Defy save</p><p></p><p></p><p>Still no breath recharge, this is round 4</p><p>2 Claw, hits fighter who makes save, misses Monk</p><p></p><p>Bard unconscious</p><p>Fighter hits, acid splashes and fighter fails save is down.</p><p>Monk hits with 4 hits, still not dead, has 39 HP left</p><p>Druid Blight again fails save and does 33 Dmg, </p><p></p><p>(I had to rule that dragon only bleeds once per round because it got ridiculous</p><p></p><p>Dragon bit Monk, and monk goes down,</p><p>Dragon recharged breath, breathed on Druid, who was vulnerable, who actually stayed standing amazingly. only one left.</p><p>dragon closes in on druid and left insect cloud</p><p></p><p>Druid knows that his spells do half even on a miss, and DM gives away how hurt dragon is, so uses one more Blight at level 5 dragon fails and dies, but would have died if it had made save</p><p></p><p>This dragon was bleeding acid all over the place, and it caused a lot of trouble. I had to rule that it only bled once per turn. I also completely ignored its Immediate Reaction Tail Strike the entire fight, since everyone was making multiple attacks, there were going to be many more misses, I deemed it not fair.</p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 6225362, member: 75838"] I did more Solo testing, Sorry this is somewhat messy notes, and I will try to clean it up later. lvl 18 Solo Black Dragon, vs lvl 12 D&D Next party of 4 players Fighter, Bard, Monk, Druid (Oops I realized at the end the dragon should have had reduced HP because only 4 person party maybe 306 instead of 338 HP ) This was testing if I say a lvl 12 party should be able to handle a level 16 4E adventure they have a good chance of facing Solos 2 levels higher than 16. Could they handle it? round 1 dragon wins initiative by long margin with Dex 25(+7) modifier charges instinctively then goes again and does Shroud of Gloom Bard casts faerie fire, dragon fails save (even with +7!) fighter 2 misses w/advantage monk 4 hits -1 ki Druid - casts insect plague round 2 dragon instinct misses, still does 20 from acid vulnerability to fighter regular turn, breathes, hits two of them, half on miss still damages rest except monk - uncanny dodge action point, hits fighter, uses defy death to remain at 1HP, he was only at -2 faerie fire is pretty much making attack rolls a joke Bard, attacks twice, still heals with Swift action Cure Wounds moves out of breath wpn range Fighter, action surges, and even with that misses like 4 times. sees that all his maneuvers are useless, prone would hurt his ranged allies, doesnt care about Reactions, doesnt need to move it Does drive the Dragon back 10 feet to assist allies from getting breathed on monk circles around back to make breath weapon harder Bloodies dragon, dragon chooses to breath on fighter and druid fighter again goes to 0, but makes Defy Death saving throw Druid thinks about healing Fighter but thinks Defy Death is working great Blinds Dragon with Sunbeam and 25 damage round 3 Blind Dragon instinct turn, misses fighter, still does 10 acid damage on miss, Fighter makes Defy Death save misses two claw attacks Action points even though blind, and bites at monk, misses, still does 20 acid damage due to vulnerability Bard swift Heals Fighter 3rd lvl Cure Wounds, misses twice Fighter hits, bloodied dragon starts bleeding 10 acid damage on monk and fighter who are vulnerable so 20 Monk sees if he hits will kill himself, so does Wholeness of Body Druid does Blight for 25 damage Fighter takes acid damage from dragon bleeding, fails Defy Death round 4 Instinct Dragon misses Monk, still does 20 dmg from vulnerability no recharge breath Misses Bard, but still does 20 dmg from vulnerability, drops Bard Dragon still has 91HP left from 338 starting 2 men down Monk gives fighter potion, hoping for future good Defy Death rolls Druid uses 4th lvl Cure Wounds on Monk, for 29HP Dragon bites Fighter, imposes Disadvantage, misses still does acid damage, fighter makes Defy save Still no breath recharge, this is round 4 2 Claw, hits fighter who makes save, misses Monk Bard unconscious Fighter hits, acid splashes and fighter fails save is down. Monk hits with 4 hits, still not dead, has 39 HP left Druid Blight again fails save and does 33 Dmg, (I had to rule that dragon only bleeds once per round because it got ridiculous Dragon bit Monk, and monk goes down, Dragon recharged breath, breathed on Druid, who was vulnerable, who actually stayed standing amazingly. only one left. dragon closes in on druid and left insect cloud Druid knows that his spells do half even on a miss, and DM gives away how hurt dragon is, so uses one more Blight at level 5 dragon fails and dies, but would have died if it had made save This dragon was bleeding acid all over the place, and it caused a lot of trouble. I had to rule that it only bled once per turn. I also completely ignored its Immediate Reaction Tail Strike the entire fight, since everyone was making multiple attacks, there were going to be many more misses, I deemed it not fair. [/QUOTE]
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