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D&D Older Editions, OSR, & D&D Variants
Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly
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<blockquote data-quote="jamesmanhattan" data-source="post: 6225363" data-attributes="member: 75838"><p>because I messed up the dragons HP, and it freaking bleeds acid all the time so I tried a different Solo, there was only one of the “new” style solos at level 18.</p><p>Level 18 Solo Controller - Water Drake (Dark Sun)</p><p>adjust HP down by 1/5th because there are 4 players, so Drake had 272HP from 340HP</p><p>Fighter, Bard, Monk, Druid</p><p></p><p>rd 1</p><p>drake wins init</p><p></p><p>opens with Orb of Boiling Water, hits 3 of 4</p><p>creates psionic clone, </p><p></p><p>monk goes, whacks psionic clone killing it, keeps moving and hits drake 3 times spending a ki point</p><p></p><p>fighter comes up and hits twice.</p><p>Druid casts sunbeam to hope to blind it, drake makes save takes half 12 dmg</p><p>bard swift heals self 4d8+2 and turns on bard song </p><p></p><p>rnd 2</p><p>drake </p><p>psionic clone does not recharge</p><p>bites at monk, fighter imposes disadvantage, still hits! for 29dmg! monk still stands</p><p>claws fighter, claws monk, drops the monk</p><p>Action points!</p><p>bite claw claw at fighter, he stays up</p><p>Fighter hits once, Action Surges hits 1 and CRITS! for 28 (drake is still not bloodied)</p><p></p><p>Druid casts lvl 4 cure wds on Monk, restores 40HP</p><p>Bard swift casts lvl3 cure wds on fighter for 23HP, shoots bow twice, misses both</p><p></p><p>rd 3</p><p>drake still no recharge anything</p><p>bite at monk, fighter disadvantages him, misses</p><p>2 claws at fighter, 1 hits</p><p>spends last action point, </p><p>fighter is wounded, so bites fighter hits, and 1 claw fighter, 1 claw monk just to be nice. </p><p>drops fighter to 0, fighter fails Defy Death save</p><p></p><p>Monk supreme flurries and +1 attack (2 ki points), bloodies the drake</p><p>who uses orb of boiling water, and amazingly monk and bard remain standing</p><p>but both realize they will die on start of their turns from the 10 dmg</p><p></p><p>drudi wishes he had a ranged heal spell, moves and casts lvl 4 cure wds on bard</p><p>bard moves and heals monk, then shoots bow twice, hits once</p><p></p><p>rd 4 </p><p>drake focuses on monk, bite claw claw and drops him anyway</p><p>summons psionic clone, and no one is there to kill it</p><p>clone goes to town on bard, but only hits with bite! bard survives</p><p></p><p>drudi calls lvl 4 lightning 5d10, both drake and clone make their save</p><p>bard swift heals fighter because he has good chance at staying up, heal heal heal then shoots bow twice kills clone, and hits drake once</p><p></p><p>rd 5</p><p>drake no recharge</p><p>drake bites fighter, imposes disadvantage, it saves him, both claws miss also!</p><p>druid lightning, hits for 17dmg</p><p></p><p>rd6 </p><p>drake recharges clone</p><p>bites at fighter, disadvantage, and still hits! drops fighter to 0, he makes defy death save</p><p>unfortunately claw hits him and he doesn't make the defy death save this time.</p><p>misses monk with other claw</p><p></p><p>Monk crits on his opening salvo, spending 2 ki points to supreme flurry with Advantage, </p><p>punches the clone, killing it just to be safe</p><p>hits drake,</p><p>hits drake with last final blow killing the drake.</p><p></p><p>Wow, lots of healing, lots of up and down, lots of resources spent, but they did it.</p><p></p><p>Druid went through all 1 level 6 spell, all 3 level 4 spells, but no level 5 spells</p><p>Bard went through all 3 level 3 spells, all 3 level 2 spells</p><p></p><p><strong>Conclusion:</strong></p><p>This would have been a Solo that was two levels higher than the target 4E party, so it was intended to be a very tough fight. These D&D Next players managed to survive. I consider this a success.</p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 6225363, member: 75838"] because I messed up the dragons HP, and it freaking bleeds acid all the time so I tried a different Solo, there was only one of the “new” style solos at level 18. Level 18 Solo Controller - Water Drake (Dark Sun) adjust HP down by 1/5th because there are 4 players, so Drake had 272HP from 340HP Fighter, Bard, Monk, Druid rd 1 drake wins init opens with Orb of Boiling Water, hits 3 of 4 creates psionic clone, monk goes, whacks psionic clone killing it, keeps moving and hits drake 3 times spending a ki point fighter comes up and hits twice. Druid casts sunbeam to hope to blind it, drake makes save takes half 12 dmg bard swift heals self 4d8+2 and turns on bard song rnd 2 drake psionic clone does not recharge bites at monk, fighter imposes disadvantage, still hits! for 29dmg! monk still stands claws fighter, claws monk, drops the monk Action points! bite claw claw at fighter, he stays up Fighter hits once, Action Surges hits 1 and CRITS! for 28 (drake is still not bloodied) Druid casts lvl 4 cure wds on Monk, restores 40HP Bard swift casts lvl3 cure wds on fighter for 23HP, shoots bow twice, misses both rd 3 drake still no recharge anything bite at monk, fighter disadvantages him, misses 2 claws at fighter, 1 hits spends last action point, fighter is wounded, so bites fighter hits, and 1 claw fighter, 1 claw monk just to be nice. drops fighter to 0, fighter fails Defy Death save Monk supreme flurries and +1 attack (2 ki points), bloodies the drake who uses orb of boiling water, and amazingly monk and bard remain standing but both realize they will die on start of their turns from the 10 dmg drudi wishes he had a ranged heal spell, moves and casts lvl 4 cure wds on bard bard moves and heals monk, then shoots bow twice, hits once rd 4 drake focuses on monk, bite claw claw and drops him anyway summons psionic clone, and no one is there to kill it clone goes to town on bard, but only hits with bite! bard survives drudi calls lvl 4 lightning 5d10, both drake and clone make their save bard swift heals fighter because he has good chance at staying up, heal heal heal then shoots bow twice kills clone, and hits drake once rd 5 drake no recharge drake bites fighter, imposes disadvantage, it saves him, both claws miss also! druid lightning, hits for 17dmg rd6 drake recharges clone bites at fighter, disadvantage, and still hits! drops fighter to 0, he makes defy death save unfortunately claw hits him and he doesn't make the defy death save this time. misses monk with other claw Monk crits on his opening salvo, spending 2 ki points to supreme flurry with Advantage, punches the clone, killing it just to be safe hits drake, hits drake with last final blow killing the drake. Wow, lots of healing, lots of up and down, lots of resources spent, but they did it. Druid went through all 1 level 6 spell, all 3 level 4 spells, but no level 5 spells Bard went through all 3 level 3 spells, all 3 level 2 spells [B]Conclusion:[/B] This would have been a Solo that was two levels higher than the target 4E party, so it was intended to be a very tough fight. These D&D Next players managed to survive. I consider this a success. [/QUOTE]
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Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly
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