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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly
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<blockquote data-quote="jamesmanhattan" data-source="post: 6225364" data-attributes="member: 75838"><p>Ran the one-shot in dungeonMag#218 “The Dawn of Night” </p><p>It's for six level 1 4th edition players. </p><p>I ran it using 6 Drow level 3 D&D Next characters, making them as close as possible to the pregens (which actually came extremely close!)</p><p></p><p></p><p>The module went swimmingly. The final combat turned out really well. Those dwarves were brutal. The Cleric cast Hold Person and stopped the Sun Priest from acting for a round. Having the dwarves appear in and around the party caused a lot of difficulty. The party’s soft targets couldn’t handle the damage the dwarf guards dished out. At AC 14 those Soldiers felt very hard to hit. The cleric, mage, and ranger all went down. The Paladin didn’t get hit. He put his Oath of Vengeance on the Sun Priest. The Slayer Fighter crit the sun priest on a 19. The rogue hid, and only by hiding was she able to give a potion to bring the cleric back. The Cleric cast Prayer of Healing with turned out very strong, bringing back up the mage, and the ranger, and boosting everyone else by a lot. The Paladin supremely turned the tide by casting Cause Fear, as he was surrounded by 4 dwarf guards. Having 2 guards be Frightened made things easier as they had Disadvantage on attacks. The Paladin also boosting himself with Divine Power, they died easily, he turned out to be the star of the whole show. </p><p>The Cleric was a Warpriest and had a nova round on a poor dwarf using her Channel Divinity and War Priest extra attack and managed to save the Ranger who had been caught in melee the entire fight.</p><p>It felt very exciting and went back and forth between winning and losing, and damage all felt really appropriate from both sides.</p></blockquote><p></p>
[QUOTE="jamesmanhattan, post: 6225364, member: 75838"] Ran the one-shot in dungeonMag#218 “The Dawn of Night” It's for six level 1 4th edition players. I ran it using 6 Drow level 3 D&D Next characters, making them as close as possible to the pregens (which actually came extremely close!) The module went swimmingly. The final combat turned out really well. Those dwarves were brutal. The Cleric cast Hold Person and stopped the Sun Priest from acting for a round. Having the dwarves appear in and around the party caused a lot of difficulty. The party’s soft targets couldn’t handle the damage the dwarf guards dished out. At AC 14 those Soldiers felt very hard to hit. The cleric, mage, and ranger all went down. The Paladin didn’t get hit. He put his Oath of Vengeance on the Sun Priest. The Slayer Fighter crit the sun priest on a 19. The rogue hid, and only by hiding was she able to give a potion to bring the cleric back. The Cleric cast Prayer of Healing with turned out very strong, bringing back up the mage, and the ranger, and boosting everyone else by a lot. The Paladin supremely turned the tide by casting Cause Fear, as he was surrounded by 4 dwarf guards. Having 2 guards be Frightened made things easier as they had Disadvantage on attacks. The Paladin also boosting himself with Divine Power, they died easily, he turned out to be the star of the whole show. The Cleric was a Warpriest and had a nova round on a poor dwarf using her Channel Divinity and War Priest extra attack and managed to save the Ranger who had been caught in melee the entire fight. It felt very exciting and went back and forth between winning and losing, and damage all felt really appropriate from both sides. [/QUOTE]
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Attempt at Conversion doc to convert 4E edition monsters to D&D Next - on the fly
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