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*Pathfinder & Starfinder
Attempt at fang dragon shaman
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<blockquote data-quote="Nifft" data-source="post: 3293773" data-attributes="member: 6562"><p>I like the direction you've taken. I think the energy immunity replacement is perfect! Also, totally agree about the tail.</p><p></p><p>Here's what I'd do for the breath weapon replacement:</p><p></p><p><strong>Wounding Strike</strong> (Su): Starting at 4th level, the Fang Dragon Shaman can inflict Con damage with a successful melee strike. He inflicts one point of Con damage at 4th level, plus one per 1d6 his breath weapon would normally inflict (so 1 points at 4th level, 2 points at 6th level, etc., up to 9 points at 20th level). He decides to inflict this damage after he has hit with a melee attack. Once he has used his Wounding Strike, he must wait 1d4 rounds before he can do so again.</p><p></p><p>... and that may be too strong.</p><p></p><p>The ability to deal Con damage is strong. The ability to deal a lot of Con damage is really strong, in exactly the opposite way that a breath weapon is strong: one BBEG vs. lots of minions.</p><p></p><p>Your Con damage method is more damage, but less convenience, and pigeon-holes the Dragon Shaman as a grappler.</p><p></p><p>- - -</p><p></p><p>Energy Resistance Aura: replace with <strong>Preserving Aura</strong>: when you or your allies would take Con damage (or drain), the damage (or drain) is reduced by a number equal to your aura bonus, to a minimum of 0.</p><p></p><p>Energy Shield Aura: 2 points of energy damage equals 2 points of Con damage?!? No way. Make it one point of <u>untyped</u> damage per point of your aura, and it's solid.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 3293773, member: 6562"] I like the direction you've taken. I think the energy immunity replacement is perfect! Also, totally agree about the tail. Here's what I'd do for the breath weapon replacement: [b]Wounding Strike[/b] (Su): Starting at 4th level, the Fang Dragon Shaman can inflict Con damage with a successful melee strike. He inflicts one point of Con damage at 4th level, plus one per 1d6 his breath weapon would normally inflict (so 1 points at 4th level, 2 points at 6th level, etc., up to 9 points at 20th level). He decides to inflict this damage after he has hit with a melee attack. Once he has used his Wounding Strike, he must wait 1d4 rounds before he can do so again. ... and that may be too strong. The ability to deal Con damage is strong. The ability to deal a lot of Con damage is really strong, in exactly the opposite way that a breath weapon is strong: one BBEG vs. lots of minions. Your Con damage method is more damage, but less convenience, and pigeon-holes the Dragon Shaman as a grappler. - - - Energy Resistance Aura: replace with [b]Preserving Aura[/b]: when you or your allies would take Con damage (or drain), the damage (or drain) is reduced by a number equal to your aura bonus, to a minimum of 0. Energy Shield Aura: 2 points of energy damage equals 2 points of Con damage?!? No way. Make it one point of [u]untyped[/u] damage per point of your aura, and it's solid. Cheers, -- N [/QUOTE]
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