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General Tabletop Discussion
*Pathfinder & Starfinder
Attempt at Improving/Balancing the Druid Shapeshifter varient
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<blockquote data-quote="Suldulin" data-source="post: 4213170" data-attributes="member: 1976"><p>Take 2 rough draft:</p><p></p><p>This version does away with the specific forms and instead goes for straight modifiers and special abilities.</p><p></p><p>While shifted you gain an enhancement bonus to strength, and a bonus to your natural armor equal to your caster level. Addtionally, at DM's fiat, can gain +10 to disguise to seem like a specific animal.</p><p></p><p>You gain an enhancement bonus to hit and damage, and a bonus to saving throws equal to caster level/4</p><p></p><p>Additionally you make pick 2 + caster level/4 trait from the following list, with more options becoming available later.</p><p></p><p>Size changes effect: attack damage, skill and graple modifier, space/reach, and attack/defense</p><p></p><p>1st level:</p><p>One natural attack.</p><p>Base Speed 50ft</p><p>Carry Capacity 2x</p><p>Scent</p><p>Track</p><p>+4 bonus to hide, move silently, spot, listen, or survival (can stack)</p><p></p><p>4th:</p><p>Attach</p><p>Burrow: 20ft</p><p>Climb: 30ft</p><p>Flight: 40ft (good)</p><p>Sprint</p><p>Swim: 40ft and hold breath (8xcon)</p><p>Waterbreathing</p><p>Wolven Trip</p><p></p><p>8th:</p><p>Size + or - 1</p><p>Size </p><p>2 claws</p><p>2 slams</p><p>Move-by Action</p><p>Pounce or Powerful charge (2x damage)</p><p>Blindsense: 30ft</p><p>Poison: 10 + 1/2 caster level + con mod (1d6 str or dex; or 1d3 con)</p><p>Speak and Manipulate (still does _not_ allow spellcasting)</p><p>Jet</p><p></p><p>12th:</p><p>Size + or - 2 (requires size + or - 1)</p><p>Blindsight: 30ft</p><p>+10ft movement speed</p><p>Improve Grab</p><p>Rake (claw damage + 1.5*str mod)</p><p>Rend (claw damage + 1.5*str mod)</p><p>Constrict (slam + 1.5*str mod)</p><p>Trample</p><p>Ink</p><p>Web</p><p>Speak with Animals</p><p>Speak with Plants</p><p></p><p></p><p>16th:</p><p>Immunity to Fire</p><p>Burn (2d6) (requires immunity fire)</p><p>Immunity to electricty</p><p>whirlwind (requires immunity electricty)</p><p>Immunity to cold</p><p>vortex (requires immunity cold)</p><p>Immunity to acid</p><p>earthglide (requires immunity acid)</p><p>Extra Swift action</p><p></p><p>20:</p><p>Size + or - 3 (requires size + or - 2)</p><p>DR 5/-- or DR 10/(damage type)</p><p>Searing Flames: Vulnerable foes take 2x fire damage (rather than 1.5), ignores resistance, immune still takes half-damage.</p><p>Speed: +30ft</p><p>Poison: 1d12 str or dex; or 1d8 con</p><p></p><p>*************</p><p></p><p>Examples:</p><p>Level 1 druid shifts: (dog-like form)</p><p>+1 to str and natural armor</p><p>bite attack and scent</p><p></p><p>Level 8 druid shifts: (lion/tiger-like form)</p><p>+8 to strength and natural armor</p><p>+2 to hit and damage</p><p>+2 to saves</p><p>2 claws, bite attack, size large, pounce</p><p></p><p>level 20 druid shifts: (fiery tiger)</p><p>+20 to strength and natural armor</p><p>+5 to hit and damage</p><p>+5 to saves</p><p>2 claws, bite, rake, fire immunity, burn, size huge</p></blockquote><p></p>
[QUOTE="Suldulin, post: 4213170, member: 1976"] Take 2 rough draft: This version does away with the specific forms and instead goes for straight modifiers and special abilities. While shifted you gain an enhancement bonus to strength, and a bonus to your natural armor equal to your caster level. Addtionally, at DM's fiat, can gain +10 to disguise to seem like a specific animal. You gain an enhancement bonus to hit and damage, and a bonus to saving throws equal to caster level/4 Additionally you make pick 2 + caster level/4 trait from the following list, with more options becoming available later. Size changes effect: attack damage, skill and graple modifier, space/reach, and attack/defense 1st level: One natural attack. Base Speed 50ft Carry Capacity 2x Scent Track +4 bonus to hide, move silently, spot, listen, or survival (can stack) 4th: Attach Burrow: 20ft Climb: 30ft Flight: 40ft (good) Sprint Swim: 40ft and hold breath (8xcon) Waterbreathing Wolven Trip 8th: Size + or - 1 Size 2 claws 2 slams Move-by Action Pounce or Powerful charge (2x damage) Blindsense: 30ft Poison: 10 + 1/2 caster level + con mod (1d6 str or dex; or 1d3 con) Speak and Manipulate (still does _not_ allow spellcasting) Jet 12th: Size + or - 2 (requires size + or - 1) Blindsight: 30ft +10ft movement speed Improve Grab Rake (claw damage + 1.5*str mod) Rend (claw damage + 1.5*str mod) Constrict (slam + 1.5*str mod) Trample Ink Web Speak with Animals Speak with Plants 16th: Immunity to Fire Burn (2d6) (requires immunity fire) Immunity to electricty whirlwind (requires immunity electricty) Immunity to cold vortex (requires immunity cold) Immunity to acid earthglide (requires immunity acid) Extra Swift action 20: Size + or - 3 (requires size + or - 2) DR 5/-- or DR 10/(damage type) Searing Flames: Vulnerable foes take 2x fire damage (rather than 1.5), ignores resistance, immune still takes half-damage. Speed: +30ft Poison: 1d12 str or dex; or 1d8 con ************* Examples: Level 1 druid shifts: (dog-like form) +1 to str and natural armor bite attack and scent Level 8 druid shifts: (lion/tiger-like form) +8 to strength and natural armor +2 to hit and damage +2 to saves 2 claws, bite attack, size large, pounce level 20 druid shifts: (fiery tiger) +20 to strength and natural armor +5 to hit and damage +5 to saves 2 claws, bite, rake, fire immunity, burn, size huge [/QUOTE]
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