Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Attempt at Improving/Balancing the Druid Shapeshifter varient
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Arkhandus" data-source="post: 4213894" data-attributes="member: 13966"><p>Eh, I dunno. I liked the kinda specific forms used in the PHB2. The more open-ended you make it, the more abusable it becomes, and the more fiddly, to where it's more likely to slow down play. Sure, normal wild shape is already that way, but the shapeshift variant made it vastly simpler and quicker, which was one of its advantages.</p><p></p><p>And I just don't particularly see it making much sense for a druid, a scion of nature, to try taking wierd, not-natural forms. I just think it makes more sense for them to mimic actual animals, plant creatures, and elementals. It'd be nice if there were, for example, one form that could represent a shark, porpoise, narwhal, orca, or similar (like, a Medium aquatic form that could be Large size at upper levels), another form that could represent a man-sized or bear-sized land predator (climb speed probably available at some point; maybe at upper levels they could use either climb speed with Medium size or no climb speed with Large size), another form for birds of prey, dire bats, and similar (probably small or medium), a small or tiny land form for burrowing and scouting type stuff, then keep the plant form and elemental fury forms as upper level ones. I dunno, maybe it wouldn't be as useful, but whatever.</p><p></p><p></p><p>In any case; minor note on the attack forms from the first post. Your Mobility form should probably use Bite or Talons, since the kinds of creatures it would represent would more likely have a beak or teeth rather than some kind of bludgeoning attack. Slayer form probably needs 2 Claw attacks to go with the Bite, seeing as Rend and Rake generally use 2 Claws, and the forms that would be used for that would typically have big claws or something.</p><p></p><p>Also, I think the Elemental Fury form defeats most of the purpose of the Mobility, Slayer, and Tank forms. Air version is more maneuverable and just as fast as the flying Mobility form, hits harder, and just needs one of the druid's normal feats to get Fly-By Attack. While the Water version is similar for the swimming Mobility form, with more damage output but no extra maneuverability.</p><p></p><p>Earth version's earthglide is better than the burrowing Mobility form, and of course hits harder and is much tougher. Earth version is also better than the Tank form for durability and damage output, if only a little, while also more maneuverable (to be fair though, it does lack the battlefield control sort of capability). Fire version is about as damaging or or slightly moreso than the Slayer form, but larger, though notably it is about on-par, so it doesn't really eclipse the Slayer form, but rather makes one or the other just redundant.</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 4213894, member: 13966"] Eh, I dunno. I liked the kinda specific forms used in the PHB2. The more open-ended you make it, the more abusable it becomes, and the more fiddly, to where it's more likely to slow down play. Sure, normal wild shape is already that way, but the shapeshift variant made it vastly simpler and quicker, which was one of its advantages. And I just don't particularly see it making much sense for a druid, a scion of nature, to try taking wierd, not-natural forms. I just think it makes more sense for them to mimic actual animals, plant creatures, and elementals. It'd be nice if there were, for example, one form that could represent a shark, porpoise, narwhal, orca, or similar (like, a Medium aquatic form that could be Large size at upper levels), another form that could represent a man-sized or bear-sized land predator (climb speed probably available at some point; maybe at upper levels they could use either climb speed with Medium size or no climb speed with Large size), another form for birds of prey, dire bats, and similar (probably small or medium), a small or tiny land form for burrowing and scouting type stuff, then keep the plant form and elemental fury forms as upper level ones. I dunno, maybe it wouldn't be as useful, but whatever. In any case; minor note on the attack forms from the first post. Your Mobility form should probably use Bite or Talons, since the kinds of creatures it would represent would more likely have a beak or teeth rather than some kind of bludgeoning attack. Slayer form probably needs 2 Claw attacks to go with the Bite, seeing as Rend and Rake generally use 2 Claws, and the forms that would be used for that would typically have big claws or something. Also, I think the Elemental Fury form defeats most of the purpose of the Mobility, Slayer, and Tank forms. Air version is more maneuverable and just as fast as the flying Mobility form, hits harder, and just needs one of the druid's normal feats to get Fly-By Attack. While the Water version is similar for the swimming Mobility form, with more damage output but no extra maneuverability. Earth version's earthglide is better than the burrowing Mobility form, and of course hits harder and is much tougher. Earth version is also better than the Tank form for durability and damage output, if only a little, while also more maneuverable (to be fair though, it does lack the battlefield control sort of capability). Fire version is about as damaging or or slightly moreso than the Slayer form, but larger, though notably it is about on-par, so it doesn't really eclipse the Slayer form, but rather makes one or the other just redundant. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Attempt at Improving/Balancing the Druid Shapeshifter varient
Top