Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Attempting a new layout/background for a pdf...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mikedidthis" data-source="post: 1796649" data-attributes="member: 1939"><p>I prefer the first version as well mainly because eye-candy for eye-candy's sake has never done much for me, particularly when it's meshed with reference information. I think it looks nice, but it doesn't really serve the reader's purposes in using the book.</p><p></p><p>I think the two biggest issues with the re-designed format are the bright map colors at the top and bottom of the page, and the difficulty of reading the page headers at the top of the page. The primary focus of each page is the information it contains, but the bright colors draw the eye away from the text while providing no significant information in return. Color should be used instead as a contrasting element to lead the viewer's eye to the most important information on the page (putting the section headers in color was a great move in this direction). One possible solution here would be to leave the maps in color but desaturate them significantly. That way, the color section headers become the most visible elements on the page. The contrasts in size that you've already employed with the section headers do a great job of leading the user through the heirarchy of information you've set up.</p><p></p><p>The second issue of the difficult-to-read page headers could be solved by changing them from white to black (assuming you've taken the above step of desaturating the maps). That way they're easily readable, but the color section headers remain dominant. Since the page headers exist primarily as a navigation and orientation device for the reader they need to be easy to spot, then just as easy to ignore.</p><p></p><p>I think you've done some nice things here, you just need to make sure that the text remains the most important element on the page since that's what the reader is there to read.</p><p></p><p>Just my two cents.</p></blockquote><p></p>
[QUOTE="mikedidthis, post: 1796649, member: 1939"] I prefer the first version as well mainly because eye-candy for eye-candy's sake has never done much for me, particularly when it's meshed with reference information. I think it looks nice, but it doesn't really serve the reader's purposes in using the book. I think the two biggest issues with the re-designed format are the bright map colors at the top and bottom of the page, and the difficulty of reading the page headers at the top of the page. The primary focus of each page is the information it contains, but the bright colors draw the eye away from the text while providing no significant information in return. Color should be used instead as a contrasting element to lead the viewer's eye to the most important information on the page (putting the section headers in color was a great move in this direction). One possible solution here would be to leave the maps in color but desaturate them significantly. That way, the color section headers become the most visible elements on the page. The contrasts in size that you've already employed with the section headers do a great job of leading the user through the heirarchy of information you've set up. The second issue of the difficult-to-read page headers could be solved by changing them from white to black (assuming you've taken the above step of desaturating the maps). That way they're easily readable, but the color section headers remain dominant. Since the page headers exist primarily as a navigation and orientation device for the reader they need to be easy to spot, then just as easy to ignore. I think you've done some nice things here, you just need to make sure that the text remains the most important element on the page since that's what the reader is there to read. Just my two cents. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Attempting a new layout/background for a pdf...
Top