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Attempting to change spellcasting
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<blockquote data-quote="Naszir" data-source="post: 4669656" data-attributes="member: 55043"><p>This is an attempt to tone down the power of spellcasters without totally shutting them down. It is also an attempt to get 3.5 away from vancian magic without having to completely rewrite the system. Without a doubt some of the inspiration comes from 4e.</p><p></p><p>A few assumptions first:</p><p></p><p>1) No metamagic feats.</p><p>2) An action point system is used.</p><p></p><p>Onto the idea:</p><p></p><p>1) Whenever a spell is cast it causes damage equal to its spell level.</p><p>2) Split spells into simple and complex spells. Simple spells can be cast at will. Complex spells cost 1 action point to cast.</p><p></p><p>For example, a simple spell might be Magic Missle or Shield. A complex spell might be Identify or Mage Armor. </p><p></p><p>This would make sorcerers no longer relevant and it would make the wizard daily spell alloment chart no longer relevant.</p><p></p><p>I am still trying to figure out which kind of spells in 3.5 make for good at will spells. </p><p></p><p>Damage to spellcasters will limit their spamming spells in encounters. They will have to weigh what kind of effect their spell will have versus the amount of damage they will take. Making complex spells conform to an action point system forces the spell caster to think very carefully about using powerful spells in any given encounter. It also gets rid of the "5 minute workday" syndrome. </p><p></p><p>One concern that comes to mind is how this affects spellcasters at higher levels. I believe that the action point system would still be limiting enough and I would designate a majority of the 4th level and higher spells as Complex spells.</p></blockquote><p></p>
[QUOTE="Naszir, post: 4669656, member: 55043"] This is an attempt to tone down the power of spellcasters without totally shutting them down. It is also an attempt to get 3.5 away from vancian magic without having to completely rewrite the system. Without a doubt some of the inspiration comes from 4e. A few assumptions first: 1) No metamagic feats. 2) An action point system is used. Onto the idea: 1) Whenever a spell is cast it causes damage equal to its spell level. 2) Split spells into simple and complex spells. Simple spells can be cast at will. Complex spells cost 1 action point to cast. For example, a simple spell might be Magic Missle or Shield. A complex spell might be Identify or Mage Armor. This would make sorcerers no longer relevant and it would make the wizard daily spell alloment chart no longer relevant. I am still trying to figure out which kind of spells in 3.5 make for good at will spells. Damage to spellcasters will limit their spamming spells in encounters. They will have to weigh what kind of effect their spell will have versus the amount of damage they will take. Making complex spells conform to an action point system forces the spell caster to think very carefully about using powerful spells in any given encounter. It also gets rid of the "5 minute workday" syndrome. One concern that comes to mind is how this affects spellcasters at higher levels. I believe that the action point system would still be limiting enough and I would designate a majority of the 4th level and higher spells as Complex spells. [/QUOTE]
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