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<blockquote data-quote="tabrumj" data-source="post: 499028" data-attributes="member: 3632"><p>Hm, player attendance hasen't been much of a problem for me lately. My main group is pretty close knit, we all respet each other too much to just up and cancel a game on the other players. Another factor is that my gaming group is one of the best in town, we know that with just a few phonecalls we can get other players to join the group. We are very selective of those who play with us and expect them to show up or let us know that they won't ahead of time. Of course most of us have to take gaming seriously since there are two freelance writers and a freelance editor in the game.</p><p></p><p>All of the GM in the group are incredibly good, even the realtively newbie GM(my wife, she runs a darn fine game of Buffy). All of us run very character intensive games that we all want to show up for. We really can't afford to have a player not show, it just messes up the group dynamic too much.</p><p></p><p>When a player can't show I usually just cancel the game. On those rare times when we game without a player, the rules are simple their character is a silent presence run by the GM who will take general directions from other players. In addition the PC earns no XP during that came but is still counted for XP division.</p><p></p><p>The one time a player skipped out on the group with almost no warning (she called about two hours before game) I cancelled the campaign then and there. I told players what my plotline for the rest of the game had been and we created characters for a new game; without including the missing player. And before you ask she chose to go to another form of entertainment, which is okay, but she could easily have given us more warning.</p></blockquote><p></p>
[QUOTE="tabrumj, post: 499028, member: 3632"] Hm, player attendance hasen't been much of a problem for me lately. My main group is pretty close knit, we all respet each other too much to just up and cancel a game on the other players. Another factor is that my gaming group is one of the best in town, we know that with just a few phonecalls we can get other players to join the group. We are very selective of those who play with us and expect them to show up or let us know that they won't ahead of time. Of course most of us have to take gaming seriously since there are two freelance writers and a freelance editor in the game. All of the GM in the group are incredibly good, even the realtively newbie GM(my wife, she runs a darn fine game of Buffy). All of us run very character intensive games that we all want to show up for. We really can't afford to have a player not show, it just messes up the group dynamic too much. When a player can't show I usually just cancel the game. On those rare times when we game without a player, the rules are simple their character is a silent presence run by the GM who will take general directions from other players. In addition the PC earns no XP during that came but is still counted for XP division. The one time a player skipped out on the group with almost no warning (she called about two hours before game) I cancelled the campaign then and there. I told players what my plotline for the rest of the game had been and we created characters for a new game; without including the missing player. And before you ask she chose to go to another form of entertainment, which is okay, but she could easily have given us more warning. [/QUOTE]
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