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Attention Paladin, Monk, Cleric, Druid and Other Players!
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<blockquote data-quote="Thunderfoot" data-source="post: 5686530" data-attributes="member: 34175"><p>How about - it depends upon the day.</p><p>I believe all characters linked to a deity should have an ethical code they <em>must</em> follow, but how and why it's executed is "somewhat" fluid.</p><p></p><p>For example, a paladin should always be brave. Rushing into a burning building to pull children from harm is brave, however rushing to take on a dragon at first level is stupid, not brave.</p><p></p><p>A paladin should slay evil. Killing a vampire that is ravaging the countryside is great. Killing a merchant because my "spidey sense" said he was evil is murder (and probably punishable by local laws far and away before getting into situational ethics).</p><p></p><p>For me as a DM any character that wants to play a character needs to have a good old fashioned sit-down with me before dice hit the table. That way we are very clear from both sides of the screen as to what we expect. Often times coming up with a written agreement, just so we can both CYAs. If a situation comes up that is not covered or is far outside what was expected to happen, I hand wave it and we discuss it afterwards, amendments can always be made - no reason to specifically target a player for no reason and halting play for a heated ethics discussion is fun for a very small percentage of role players.</p><p></p><p>DMs who specifically target characters by putting them in "no win" situations should be bound and gagged and roasted at the stake with their DM guides as the kindling. See radical has it's place, it just needs to be the <em>right </em>place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Thunderfoot, post: 5686530, member: 34175"] How about - it depends upon the day. I believe all characters linked to a deity should have an ethical code they [I]must[/I] follow, but how and why it's executed is "somewhat" fluid. For example, a paladin should always be brave. Rushing into a burning building to pull children from harm is brave, however rushing to take on a dragon at first level is stupid, not brave. A paladin should slay evil. Killing a vampire that is ravaging the countryside is great. Killing a merchant because my "spidey sense" said he was evil is murder (and probably punishable by local laws far and away before getting into situational ethics). For me as a DM any character that wants to play a character needs to have a good old fashioned sit-down with me before dice hit the table. That way we are very clear from both sides of the screen as to what we expect. Often times coming up with a written agreement, just so we can both CYAs. If a situation comes up that is not covered or is far outside what was expected to happen, I hand wave it and we discuss it afterwards, amendments can always be made - no reason to specifically target a player for no reason and halting play for a heated ethics discussion is fun for a very small percentage of role players. DMs who specifically target characters by putting them in "no win" situations should be bound and gagged and roasted at the stake with their DM guides as the kindling. See radical has it's place, it just needs to be the [I]right [/I]place. :) [/QUOTE]
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