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<blockquote data-quote="Tequila Sunrise" data-source="post: 5687788" data-attributes="member: 40398"><p>This is an eye-opening thread. So here's another question for those of you who chose option 1 or 2:</p><p></p><p>Say you're playing in a game with no RAW restrictions, like 4e D&D. You mention to your DM how you miss having <em>actual</em> restrictions, and he says "Normally I go by RAW, but because it'd make you happier, I'll put restrictions on <em>your</em> character. And impose appropriate penalties if your PC fails to follow those restrictions."</p><p></p><p>Is this a) a good solution, b) a tolerable compromise, or c) a possibly patronizing sham?</p><p></p><p></p><p>See also: bards, warlocks, 'thieves cannot be LG,' 'rangers must be Good,' and others. One of my pet peeves is the haphazard way that D&D applies alignment restrictions. I don't see the point either.</p><p></p><p></p><p></p><p>Case in point. A lot of gamers seem to have this special reverence for the paladin, but to my mind he's just a cleric who's better at smiting than turning undead.</p><p></p><p>This is why I prefer 4e's way of handling divine classes. (Even if I find the ritual endowment thing somewhat silly.) The paladin is more restricted than other classes, but it doesn't matter because all of the restrictions are equally toothless.</p><p></p><p></p><p>I do agree that having rp restrictions shouldn't entitle anyone to extra bennies.</p><p></p><p>That said, I've played with DMs where playing another class isn't really an option. Take core-only 3e games, which seem to be popular among DMs; the players know that having a dedicated healer in the party will vastly improve their chances of survival, so somebody volunteers for that role. Unfortunately, his options are limited: there's the cleric and the druid. That's it; opting out of restrictive classes in such a game isn't possible unless the party's willing to rough it without a healer.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 5687788, member: 40398"] This is an eye-opening thread. So here's another question for those of you who chose option 1 or 2: Say you're playing in a game with no RAW restrictions, like 4e D&D. You mention to your DM how you miss having [I]actual[/I] restrictions, and he says "Normally I go by RAW, but because it'd make you happier, I'll put restrictions on [I]your[/I] character. And impose appropriate penalties if your PC fails to follow those restrictions." Is this a) a good solution, b) a tolerable compromise, or c) a possibly patronizing sham? See also: bards, warlocks, 'thieves cannot be LG,' 'rangers must be Good,' and others. One of my pet peeves is the haphazard way that D&D applies alignment restrictions. I don't see the point either. Case in point. A lot of gamers seem to have this special reverence for the paladin, but to my mind he's just a cleric who's better at smiting than turning undead. This is why I prefer 4e's way of handling divine classes. (Even if I find the ritual endowment thing somewhat silly.) The paladin is more restricted than other classes, but it doesn't matter because all of the restrictions are equally toothless. I do agree that having rp restrictions shouldn't entitle anyone to extra bennies. That said, I've played with DMs where playing another class isn't really an option. Take core-only 3e games, which seem to be popular among DMs; the players know that having a dedicated healer in the party will vastly improve their chances of survival, so somebody volunteers for that role. Unfortunately, his options are limited: there's the cleric and the druid. That's it; opting out of restrictive classes in such a game isn't possible unless the party's willing to rough it without a healer. [/QUOTE]
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