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<blockquote data-quote="Hussar" data-source="post: 5687855" data-attributes="member: 22779"><p>Meh. The guy who is granted the ability to warp reality itself is given virtually no restrictions, but because I can use a sword, suddenly I'm Dudley Doo Right?</p><p></p><p>As I said, I never really understood why clerics <em>didn't</em> have major restrictions. Heck, it would be quite realistic. Look at pretty much any real world religion and the strictures that come with being a leader of any given faith. </p><p></p><p>But, it's apparently perfectly acceptable that my cleric is a figher with some healing magic, never actually utters a word of prayer outside of casting spells and basically does whatever the heck he wants, but, as soon as I'm a paladin, whoo boy, look out.</p><p></p><p>------</p><p>/edit for later thought</p><p></p><p>I think the problem is one of archetypes. Paladins have a pretty strong archetype - Knight of the Round Table, Age of Chivary and all that jazz. You get a very specific image of what a paladin is, just from that. So, the strictures make sense - after all, the Knights of the Round Table had the same sort of strictures, so why wouldn't the class based on that archetype not also have them?</p><p></p><p>Clerics, OTOH, never really had a good solid archetype. What, exactly, is a cleric? Is he a preacher? Is he a holy warrior? What? And, no strong archetypes really jump out for the class. ((Yes, I am aware of the Crusades underpinnings of the class, but, they aren't really all that strong - after all, since when were Knights limited to maces?)) So, because no one has a really strong image for what a cleric actually is, no one really worries too much about how the cleric acts. So, when your LG priest does something that's a bit dodgy, he gets the pass, because, well, it's not too bad, it's justifiable, and he doesn't have a code of conduct hard wired into his archetype.</p><p></p><p>IMO, he should. But, then again, getting someone to fall on the cleric grenade is hard enough without making it even more difficult.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5687855, member: 22779"] Meh. The guy who is granted the ability to warp reality itself is given virtually no restrictions, but because I can use a sword, suddenly I'm Dudley Doo Right? As I said, I never really understood why clerics [i]didn't[/i] have major restrictions. Heck, it would be quite realistic. Look at pretty much any real world religion and the strictures that come with being a leader of any given faith. But, it's apparently perfectly acceptable that my cleric is a figher with some healing magic, never actually utters a word of prayer outside of casting spells and basically does whatever the heck he wants, but, as soon as I'm a paladin, whoo boy, look out. ------ /edit for later thought I think the problem is one of archetypes. Paladins have a pretty strong archetype - Knight of the Round Table, Age of Chivary and all that jazz. You get a very specific image of what a paladin is, just from that. So, the strictures make sense - after all, the Knights of the Round Table had the same sort of strictures, so why wouldn't the class based on that archetype not also have them? Clerics, OTOH, never really had a good solid archetype. What, exactly, is a cleric? Is he a preacher? Is he a holy warrior? What? And, no strong archetypes really jump out for the class. ((Yes, I am aware of the Crusades underpinnings of the class, but, they aren't really all that strong - after all, since when were Knights limited to maces?)) So, because no one has a really strong image for what a cleric actually is, no one really worries too much about how the cleric acts. So, when your LG priest does something that's a bit dodgy, he gets the pass, because, well, it's not too bad, it's justifiable, and he doesn't have a code of conduct hard wired into his archetype. IMO, he should. But, then again, getting someone to fall on the cleric grenade is hard enough without making it even more difficult. [/QUOTE]
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