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Attention Paladin, Monk, Cleric, Druid and Other Players!
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<blockquote data-quote="Zhaleskra" data-source="post: 5688751" data-attributes="member: 20544"><p>I have two, not exactly opposed opinions on Paladins, at least.</p><p></p><p>The Forbidden Kingdoms setting has the Chosen prestige class. One feature is the concept of sinning, which is an agreed upon code between the player and the GM. Unless you're using a real world religion, in which case, sinning is pretty much cut and dry.</p><p></p><p>HARP, on the other hand, says Paladins are merely clerics who chose the Combat skill category as one of their favored skill categories, thus removing the need for any concept of sinning/loss of powers.</p><p></p><p>I prefer both of those to the as written 3e and earlier paladin. No comment on the 4e version, because I have no frame of reference for that.</p><p></p><p>Now . . . monks. Well, it does take dedication to become a very good martial artist, as I'm learning in real life.</p><p></p><p>Forbidden Kingdoms has the Martial Mystic, a martial artist whose super powers are applications of psionics. They have a limited number of classes they can multiclass to freely. Any class not on that list means they can never advance as a martial mystic again, but retain class abilities from before then. I guess this okay for a psionic martial artist, because you're training your brain's powers as well as your body's.</p><p></p><p>HARP is unrestrictive in its monk area.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 5688751, member: 20544"] I have two, not exactly opposed opinions on Paladins, at least. The Forbidden Kingdoms setting has the Chosen prestige class. One feature is the concept of sinning, which is an agreed upon code between the player and the GM. Unless you're using a real world religion, in which case, sinning is pretty much cut and dry. HARP, on the other hand, says Paladins are merely clerics who chose the Combat skill category as one of their favored skill categories, thus removing the need for any concept of sinning/loss of powers. I prefer both of those to the as written 3e and earlier paladin. No comment on the 4e version, because I have no frame of reference for that. Now . . . monks. Well, it does take dedication to become a very good martial artist, as I'm learning in real life. Forbidden Kingdoms has the Martial Mystic, a martial artist whose super powers are applications of psionics. They have a limited number of classes they can multiclass to freely. Any class not on that list means they can never advance as a martial mystic again, but retain class abilities from before then. I guess this okay for a psionic martial artist, because you're training your brain's powers as well as your body's. HARP is unrestrictive in its monk area. [/QUOTE]
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